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WoodlandMansionStart Class Reference
Inheritance diagram for WoodlandMansionStart:

Public Member Functions

virtual bool postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
virtual::std::string_view getStructureName () const
MCAPI bool $postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI::std::string_view $getStructureName () const
virtual bool isValid () const
virtual int getMaxYSpawnOffset () const
virtual bool requiresNeighborAwareBlockUpgrade () const
MCAPI void $dtor ()
MCFOLD bool $isValid () const
MCFOLD int $getMaxYSpawnOffset () const
MCFOLD bool $requiresNeighborAwareBlockUpgrade () const

Static Public Member Functions

static MCAPI void _makeStairs (::BlockPos const &startPos, ::Block const &stairBlock, uchar xStepDir, uchar yStepDir, ::BlockSource &region, ::BoundingBox const &chunkBB)
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 1, 1, ::Rotation > mRotationGenerated
::ll::TypedStorage< 4, 12, ::BlockPos > mPositionGenerated
::ll::TypedStorage< 4, 24, ::BoundingBox > boundingBox
::ll::TypedStorage< 4, 4, int > chunkX
::ll::TypedStorage< 4, 4, int > chunkZ
::ll::TypedStorage< 8, 24, ::std::vector<::std::unique_ptr<::StructurePiece > > > pieces
::ll::TypedStorage< 4, 4, int > maxYSpawnOffset

Member Function Documentation

◆ postProcess()

virtual bool WoodlandMansionStart::postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Reimplemented from StructureStart.

◆ getStructureName()

virtual::std::string_view WoodlandMansionStart::getStructureName ( ) const
virtual

Implements StructureStart.

◆ _makeStairs()

MCAPI void WoodlandMansionStart::_makeStairs ( ::BlockPos const & startPos,
::Block const & stairBlock,
uchar xStepDir,
uchar yStepDir,
::BlockSource & region,
::BoundingBox const & chunkBB )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $postProcess()

MCAPI bool WoodlandMansionStart::$postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getStructureName()

MCAPI::std::string_view WoodlandMansionStart::$getStructureName ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** StructureStart::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: