3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/util/Rotation.h"
7#include "mc/world/level/BlockPos.h"
8#include "mc/world/level/levelgen/structure/StructureStart.h"
22 ::ll::TypedStorage<1, 1, ::Rotation> mRotationGenerated;
23 ::ll::TypedStorage<4, 12, ::BlockPos> mPositionGenerated;
31 virtual ::std::string_view getStructureName()
const ;
Definition BlockSource.h:72
Definition BoundingBox.h:13
Definition StructureStart.h:15
Definition WoodlandMansionStart.h:18
MCAPI::std::string_view $getStructureName() const
static MCAPI void _makeStairs(::BlockPos const &startPos, ::Block const &stairBlock, uchar xStepDir, uchar yStepDir, ::BlockSource ®ion, ::BoundingBox const &chunkBB)
MCAPI bool $postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)