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WoodlandMansionStart.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/Rotation.h"
7#include "mc/world/level/BlockPos.h"
8#include "mc/world/level/levelgen/structure/StructureStart.h"
9
10// auto generated forward declare list
11// clang-format off
12class Block;
13class BlockSource;
14class BoundingBox;
15class Random;
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<1, 1, ::Rotation> mRotationGenerated;
23 ::ll::TypedStorage<4, 12, ::BlockPos> mPositionGenerated;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
30
31 virtual ::std::string_view getStructureName() const /*override*/;
32 // NOLINTEND
33
34public:
35 // static functions
36 // NOLINTBEGIN
37 MCNAPI static void _makeStairs(
38 ::BlockPos const& startPos,
39 ::Block const& stairBlock,
40 uchar xStepDir,
41 uchar yStepDir,
42 ::BlockSource& region,
43 ::BoundingBox const& chunkBB
44 );
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50 MCNAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
51
52 MCNAPI ::std::string_view $getStructureName() const;
53
54
55 // NOLINTEND
56};
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition BoundingBox.h:13
Definition Random.h:10
Definition StructureStart.h:15
Definition WoodlandMansionStart.h:18
MCAPI::std::string_view $getStructureName() const
static MCAPI void _makeStairs(::BlockPos const &startPos, ::Block const &stairBlock, uchar xStepDir, uchar yStepDir, ::BlockSource &region, ::BoundingBox const &chunkBB)
MCAPI bool $postProcess(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)