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| MCAPI bool | _addRenderControl (::UIControl &control, ::BatchClippingState const &batchClippingState, ::BatchVisualState const &batchVisualState, ::ClippedControlMetadata &clippedControlData, bool hasRenderableComponent) |
| MCAPI::ComponentRenderBatch & | _findOrAddRenderBatch (::BatchKey &&batchKey) |
| MCAPI bool | _populateRenderControlsCollection (::UIControl &control, ::BatchClippingState const &batchClippingState, ::BatchClippingState const &unclippedBatchClippingState, ::BatchVisualState const &batchVisualState, ::ClippedControlMetadata &clippedControlData, bool checkIfRendered) |
| MCAPI void | _storeTextureState (::UIControl &control, bool state) |
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::ll::TypedStorage< 8, 24, ::std::vector<::RenderControlMetadata > > | mRenderControls |
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::ll::TypedStorage< 8, 24, ::std::vector<::ComponentRenderBatch > > | mRenderBatches |
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::ll::TypedStorage< 8, 8, ::std::reverse_iterator< ::std::_Vector_iterator<::std::_Vector_val<::std::_Simple_types<::ComponentRenderBatch > > > > > | mEndValidRenderBatches |
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::ll::TypedStorage< 8, 64, ::std::unordered_map< uint64, ::TextureState > > | mTextureStates |
◆ _addRenderControl()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _findOrAddRenderBatch()
| MCAPI::ComponentRenderBatch & ScreenRenderBatch::_findOrAddRenderBatch |
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::BatchKey && | batchKey | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _populateRenderControlsCollection()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _storeTextureState()
| MCAPI void ScreenRenderBatch::_storeTextureState |
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::UIControl & | control, |
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bool | state ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ createBatchKey()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ GRID_DIMENSIONS()
| MCAPI ::std::unordered_map<::std::string, ::std::pair< int, int > > & ScreenRenderBatch::GRID_DIMENSIONS |
( |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: