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ActorEventCoordinator Class Reference
Inheritance diagram for ActorEventCoordinator:

Public Types

using EventFuncPtr

Public Member Functions

MCAPI void registerWithActorManagerEvents (::IActorManagerConnector &actorManagerConnector)
MCAPI void registerWithGameplayUserManagerEvents (::IGameplayUserManagerConnector &gameplayUserManagerConnector)
MCAPI::CoordinatorResult sendEvent (::EventRef<::MutableActorGameplayEvent<::CoordinatorResult > > event)
MCAPI void sendEvent (::EventRef<::ActorGameplayEvent< void > > const &event)
MCAPI bool registerListener (gsl::not_null< ::ActorEventListener * > listener)
MCAPI void processEvent (EventFuncPtr processor)
MCAPI auto _processEvent (T1 *, T2 &event)

Public Attributes

::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ActorGameplayHandler > > mActorGameplayHandler
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > mOnGameplayUserAddedSubscription
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > mPostReloadActorAddedSubscription
std::vector< ::ActorEventListener * > mListeners
std::vector< EventFuncPtr > mEventsToProcess
std::vector< ::ActorEventListener * > mPendingRegistrations
bool mHasPendingRegistrations
std::thread::id mThreadId
bool mThreadIdInitialized
uint mThreadCheckIndex

Member Function Documentation

◆ registerWithActorManagerEvents()

MCAPI void ActorEventCoordinator::registerWithActorManagerEvents ( ::IActorManagerConnector & actorManagerConnector)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ registerWithGameplayUserManagerEvents()

MCAPI void ActorEventCoordinator::registerWithGameplayUserManagerEvents ( ::IGameplayUserManagerConnector & gameplayUserManagerConnector)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ sendEvent() [1/2]

MCAPI::CoordinatorResult ActorEventCoordinator::sendEvent ( ::EventRef<::MutableActorGameplayEvent<::CoordinatorResult > > event)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ sendEvent() [2/2]

MCAPI void ActorEventCoordinator::sendEvent ( ::EventRef<::ActorGameplayEvent< void > > const & event)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: