3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/pub_sub/Subscription.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/world/events/ActorGameplayEvent.h"
9#include "mc/world/events/EventCoordinator.h"
10#include "mc/world/events/EventRef.h"
11#include "mc/world/events/MutableActorGameplayEvent.h"
25 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ActorGameplayHandler>> mActorGameplayHandler;
26 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnGameplayUserAddedSubscription;
27 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mPostReloadActorAddedSubscription;
Definition ActorEventCoordinator.h:21
MCAPI void sendEvent(::EventRef<::ActorGameplayEvent< void > > const &event)
MCAPI void registerWithGameplayUserManagerEvents(::IGameplayUserManagerConnector &gameplayUserManagerConnector)
MCAPI void registerWithActorManagerEvents(::IActorManagerConnector &actorManagerConnector)
MCAPI::CoordinatorResult sendEvent(::EventRef<::MutableActorGameplayEvent<::CoordinatorResult > > event)
Definition ActorEventListener.h:20
Definition ActorGameplayHandler.h:13
Definition EventCoordinator.h:7
Definition IActorManagerConnector.h:14
Definition IGameplayUserManagerConnector.h:14
Definition ActorGameplayEvent.h:35
Definition MutableActorGameplayEvent.h:14