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OreUI::MinimapResourceHandler Class Reference
Inheritance diagram for OreUI::MinimapResourceHandler:

Classes

struct  Impl

Public Types

using ReqResponsePair = ::std::pair<::Gameface::ResourceRequest, ::Gameface::ResourceResponse>
using Status = ::Gameface::ResourceHandlerStatus

Public Member Functions

virtual void update ()
virtual::Gameface::ResourceHandlerStatus onResourceRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceResponse &response)
virtual::Gameface::ResourceHandlerStatus onResourceStreamRequest (::Gameface::ResourceRequest const &, ::Gameface::ResourceStreamResponse &)
MCAPI MinimapResourceHandler (::std::shared_ptr<::OreUI::IMinimapResourceProvider > minimapResourceProvider)
MCAPI void _failQueuedRequests ()
MCAPI void * $ctor (::std::shared_ptr<::OreUI::IMinimapResourceProvider > minimapResourceProvider)
MCAPI void $update ()
MCAPI::Gameface::ResourceHandlerStatus $onResourceRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceResponse &response)
MCAPI::Gameface::ResourceHandlerStatus $onResourceStreamRequest (::Gameface::ResourceRequest const &, ::Gameface::ResourceStreamResponse &)
virtual void onViewCreate (::IClientInstance &client)
virtual void onAppPreSuspend ()
MCAPI void $onViewCreate (::IClientInstance &client)
MCAPI void $onAppPreSuspend ()

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::std::unique_ptr<::OreUI::MinimapResourceHandler::Impl > > mImpl

Constructor & Destructor Documentation

◆ MinimapResourceHandler()

MCAPI OreUI::MinimapResourceHandler::MinimapResourceHandler ( ::std::shared_ptr<::OreUI::IMinimapResourceProvider > minimapResourceProvider)
explicit
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ update()

virtual void OreUI::MinimapResourceHandler::update ( )
virtual

◆ onResourceRequest()

virtual::Gameface::ResourceHandlerStatus OreUI::MinimapResourceHandler::onResourceRequest ( ::Gameface::ResourceRequest const & request,
::Gameface::ResourceResponse & response )
virtual

◆ onResourceStreamRequest()

virtual::Gameface::ResourceHandlerStatus OreUI::MinimapResourceHandler::onResourceStreamRequest ( ::Gameface::ResourceRequest const & ,
::Gameface::ResourceStreamResponse &  )
virtual

◆ _failQueuedRequests()

MCAPI void OreUI::MinimapResourceHandler::_failQueuedRequests ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * OreUI::MinimapResourceHandler::$ctor ( ::std::shared_ptr<::OreUI::IMinimapResourceProvider > minimapResourceProvider)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $update()

MCAPI void OreUI::MinimapResourceHandler::$update ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onResourceRequest()

MCAPI::Gameface::ResourceHandlerStatus OreUI::MinimapResourceHandler::$onResourceRequest ( ::Gameface::ResourceRequest const & request,
::Gameface::ResourceResponse & response )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onResourceStreamRequest()

MCAPI::Gameface::ResourceHandlerStatus OreUI::MinimapResourceHandler::$onResourceStreamRequest ( ::Gameface::ResourceRequest const & ,
::Gameface::ResourceStreamResponse &  )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** OreUI::MinimapResourceHandler::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onViewCreate()

MCAPI void Gameface::IResourceHandler::$onViewCreate ( ::IClientInstance & client)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppPreSuspend()

MCAPI void Gameface::IResourceHandler::$onAppPreSuspend ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: