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virtual void | tick (::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerComponent, ::PlayerInputRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::ImmuneToLavaDragComponent, ::MobEffectsComponent, ::SneakingComponent, ::StateVectorComponent, ::SubBBsComponent, ::WasInWaterFlagComponent >, ::Write< ::ActorOwnerComponent, ::ClientInputLockComponent, ::MoveInputComponent, ::RawMoveInputComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::VanillaClientGameplayComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
| MCAPI void | $tick (::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerComponent, ::PlayerInputRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::ImmuneToLavaDragComponent, ::MobEffectsComponent, ::SneakingComponent, ::StateVectorComponent, ::SubBBsComponent, ::WasInWaterFlagComponent >, ::Write< ::ActorOwnerComponent, ::ClientInputLockComponent, ::MoveInputComponent, ::RawMoveInputComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::VanillaClientGameplayComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
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| static MCAPI void | tickUpdateClientInputView (::StrictEntityContext const &entity, ::AABBShapeComponent const &aabbShape, ::MovementAbilitiesComponent const &abilities, ::ActorRotationComponent const &actorRotation, ::MovementAttributesComponent const &attributes, ::StateVectorComponent const &stateVector, ::SubBBsComponent const &subBBs, ::ClientInputLockComponent &clientInputLock, ::MoveInputComponent &moveInput, ::RawMoveInputComponent &rawMoveInput, ::ActorDataFlagComponent &synchedActorData, ::Optional<::ImmuneToLavaDragComponent const > isImmuneToLava, ::Optional<::PassengerComponent const > isRiding, ::Optional<::SneakingComponent const > sneaking, ::Optional<::WasInWaterFlagComponent const > isInWater, ::OptionalGlobal<::ExternalDataComponent const > const &externalData, ::GetCollisionShapeViews const &collisionViews, ::IConstBlockSource const ®ion) |
| static MCAPI void ** | $vftable () |
◆ tickUpdateClientInputView()
| MCAPI void ClientInputUpdateSystemInternal::tickUpdateClientInputView |
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::StrictEntityContext const & | entity, |
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::AABBShapeComponent const & | aabbShape, |
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::MovementAbilitiesComponent const & | abilities, |
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::ActorRotationComponent const & | actorRotation, |
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::MovementAttributesComponent const & | attributes, |
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::StateVectorComponent const & | stateVector, |
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::SubBBsComponent const & | subBBs, |
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::ClientInputLockComponent & | clientInputLock, |
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::MoveInputComponent & | moveInput, |
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::RawMoveInputComponent & | rawMoveInput, |
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::ActorDataFlagComponent & | synchedActorData, |
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::Optional<::ImmuneToLavaDragComponent const > | isImmuneToLava, |
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::Optional<::PassengerComponent const > | isRiding, |
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::Optional<::SneakingComponent const > | sneaking, |
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::Optional<::WasInWaterFlagComponent const > | isInWater, |
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::OptionalGlobal<::ExternalDataComponent const > const & | externalData, |
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::GetCollisionShapeViews const & | collisionViews, |
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::IConstBlockSource const & | region ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $tick()
| MCAPI void ClientInputUpdateSystemInternal::$tick |
( |
::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerComponent, ::PlayerInputRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::ImmuneToLavaDragComponent, ::MobEffectsComponent, ::SneakingComponent, ::StateVectorComponent, ::SubBBsComponent, ::WasInWaterFlagComponent >, ::Write< ::ActorOwnerComponent, ::ClientInputLockComponent, ::MoveInputComponent, ::RawMoveInputComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::VanillaClientGameplayComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > & | context | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| MCAPI void ** ClientInputUpdateSystemInternal::$vftable |
( |
| ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following files: