3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/OptionalGlobal.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
68 ::CanStandOnPowderSnowComponent,
69 ::CanStandOnPowderSnowFromEquipmentComponent,
72 ::ParrotFlagComponent,
76 ::LocalPlayerComponent,
77 ::PlayerInputRequestComponent>,
80 ::MovementAbilitiesComponent,
82 ::FallDistanceComponent,
84 ::ActorGameTypeComponent,
85 ::ActorDataFlagComponent,
87 ::ActorRotationComponent,
88 ::MobBodyRotationComponent,
89 ::RenderRotationComponent,
90 ::StandAnimationComponent,
92 ::VanillaOffsetComponent,
93 ::PassengerRenderingRidingOffsetComponent,
94 ::MovementAttributesComponent,
95 ::DimensionTypeComponent,
96 ::ImmuneToLavaDragComponent,
97 ::MobEffectsComponent,
99 ::StateVectorComponent,
101 ::WasInWaterFlagComponent>,
103 ::ActorOwnerComponent,
104 ::ClientInputLockComponent,
105 ::MoveInputComponent,
106 ::RawMoveInputComponent,
107 ::ActorDataFlagComponent,
108 ::ActorDataDirtyFlagsComponent,
109 ::VanillaClientGameplayComponent>,
111 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
113 ::EntityFactoryT<>>> {
125 ::ll::UntypedStorage<8, 96> mUnk70eb4e;
126 ::ll::UntypedStorage<8, 88> mUnk942181;
127 ::ll::UntypedStorage<8, 96> mUnk30704f;
128 ::ll::UntypedStorage<8, 8> mUnk39e9c0;
129 ::ll::UntypedStorage<8, 8> mUnke944d9;
130 ::ll::UntypedStorage<8, 136> mUnk422d18;
131 ::ll::UntypedStorage<8, 32> mUnk38ab99;
132 ::ll::UntypedStorage<8, 728> mUnk47ca77;
137 Views& operator=(Views
const&);
145 ::ll::TypedStorage<8, 1200, ::std::optional<::ClientInputUpdateSystemInternal::Views>> mViews;
152 ::StrictExecutionContext<
154 ::CanStandOnPowderSnowComponent,
155 ::CanStandOnPowderSnowFromEquipmentComponent,
156 ::HorseFlagComponent,
158 ::ParrotFlagComponent,
160 ::CamelFlagComponent,
162 ::LocalPlayerComponent,
163 ::PlayerInputRequestComponent>,
165 ::AABBShapeComponent,
166 ::MovementAbilitiesComponent,
167 ::ActorTypeComponent,
168 ::FallDistanceComponent,
169 ::PassengerComponent,
170 ::ActorGameTypeComponent,
171 ::ActorDataFlagComponent,
173 ::ActorRotationComponent,
174 ::MobBodyRotationComponent,
175 ::RenderRotationComponent,
176 ::StandAnimationComponent,
178 ::VanillaOffsetComponent,
179 ::PassengerRenderingRidingOffsetComponent,
180 ::MovementAttributesComponent,
181 ::DimensionTypeComponent,
182 ::ImmuneToLavaDragComponent,
183 ::MobEffectsComponent,
185 ::StateVectorComponent,
187 ::WasInWaterFlagComponent>,
189 ::ActorOwnerComponent,
190 ::ClientInputLockComponent,
191 ::MoveInputComponent,
192 ::RawMoveInputComponent,
193 ::ActorDataFlagComponent,
194 ::ActorDataDirtyFlagsComponent,
195 ::VanillaClientGameplayComponent>,
197 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
199 ::EntityFactoryT<>>& context
Definition ActorOwnerComponent.h:10
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition OptionalGlobal.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnPowderSnowComponent.h:5
Definition CanStandOnPowderSnowFromEquipmentComponent.h:5
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerComponent, ::PlayerInputRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::ImmuneToLavaDragComponent, ::MobEffectsComponent, ::SneakingComponent, ::StateVectorComponent, ::SubBBsComponent, ::WasInWaterFlagComponent >, ::Write< ::ActorOwnerComponent, ::ClientInputLockComponent, ::MoveInputComponent, ::RawMoveInputComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::VanillaClientGameplayComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition GetCollisionShapeViews.h:10
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition ImmuneToLavaDragComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobEffectsComponent.h:8
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:5
Definition MovementAttributesComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:8
Definition SneakingComponent.h:5
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition SubBBsComponent.h:10
Definition VanillaClientGameplayComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition WasInWaterFlagComponent.h:5