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| static MCAPI void | vertexBufferTransform (::std::vector< uchar > const &gameface, ::std::vector< uchar > &dragon, uint64 elementCount) |
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::ll::TypedStorage< 4, 4, uint > | mX |
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::ll::TypedStorage< 4, 12, ::OreUI::PaddedSlimVertexInstanceData::Padding > | mPadA |
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::ll::TypedStorage< 4, 4, uint > | mY |
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::ll::TypedStorage< 4, 12, ::OreUI::PaddedSlimVertexInstanceData::Padding > | mPadB |
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::ll::TypedStorage< 4, 4, uint > | mZ |
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::ll::TypedStorage< 4, 12, ::OreUI::PaddedSlimVertexInstanceData::Padding > | mPadC |
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::ll::TypedStorage< 4, 4, uint > | mW |
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::ll::TypedStorage< 4, 12, ::OreUI::PaddedSlimVertexInstanceData::Padding > | mPadD |
◆ vertexBufferTransform()
| MCAPI void OreUI::PaddedSlimVertexInstanceData::vertexBufferTransform |
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::std::vector< uchar > const & | gameface, |
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::std::vector< uchar > & | dragon, |
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uint64 | elementCount ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following files: