3#include "mc/_HeaderOutputPredefine.h"
19 ::ll::TypedStorage<4, 12, ::std::array<uint, 3>> mPad;
26 ::ll::TypedStorage<4, 4, uint> mX;
27 ::ll::TypedStorage<4, 12, ::OreUI::PaddedSlimVertexInstanceData::Padding> mPadA;
28 ::ll::TypedStorage<4, 4, uint> mY;
29 ::ll::TypedStorage<4, 12, ::OreUI::PaddedSlimVertexInstanceData::Padding> mPadB;
30 ::ll::TypedStorage<4, 4, uint> mZ;
31 ::ll::TypedStorage<4, 12, ::OreUI::PaddedSlimVertexInstanceData::Padding> mPadC;
32 ::ll::TypedStorage<4, 4, uint> mW;
33 ::ll::TypedStorage<4, 12, ::OreUI::PaddedSlimVertexInstanceData::Padding> mPadD;
Definition PaddedSlimVertexInstanceData.h:15
Definition PaddedSlimVertexInstanceData.h:7
static MCAPI void vertexBufferTransform(::std::vector< uchar > const &gameface, ::std::vector< uchar > &dragon, uint64 elementCount)