3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/OrientationType.h"
7#include "mc/client/gui/controls/UIAnim.h"
19 ::ll::TypedStorage<4, 4, float> mAnimationTime;
20 ::ll::TypedStorage<4, 4, float> mCurrentFrame;
21 ::ll::TypedStorage<4, 4, float> mFPS;
22 ::ll::TypedStorage<4, 4, int> mFrameCount;
23 ::ll::TypedStorage<4, 4, float> mFrameStep;
24 ::ll::TypedStorage<1, 1, bool> mReverse;
25 ::ll::TypedStorage<1, 1, bool> mReversible;
26 ::ll::TypedStorage<1, 1, ::ui::OrientationType> mFlipOrientation;
27 ::ll::TypedStorage<1, 1, bool> mLooping;
33 virtual ::std::shared_ptr<::UIAnim> clone() ;
35 virtual char const* getInitialValueKey() const ;
37 virtual
bool tick(::UIControl& ownerControl,
float const deltaTime) ;
39 virtual
void onResourcesLoaded(::UIAnimationComponent& animComponent) ;
41 virtual
void _reset(::UIControl& ownerControl) ;
Definition UIAnimFlipbook.h:5
MCAPI ::std::shared_ptr<::UIAnim > $clone()
MCAPI bool $tick(::UIControl &ownerControl, float const deltaTime)
MCAPI char const * $getInitialValueKey() const
MCAPI void $onResourcesLoaded(::UIAnimationComponent &animComponent)
MCAPI void $_reset(::UIControl &ownerControl)
Definition UIAnimationComponent.h:5