GloamingForest
The Gloaming Forest: a dimension of dark woods, landmarks and bosses for Minecraft Bedrock Edition
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README0.1.0
GloamingForest
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GloamingForest brings the Gloaming Forest to Minecraft: Bedrock Edition: a magical dimension of dark woods, landmarks, bosses and their loot, written as a LeviLamina native mod. One code base builds a server mod (Bedrock Dedicated Server) and a client mod (local worlds through LeviLauncher). The goal is the complete experience: every feature, interaction and screen.
GloamingForest is an unofficial, fan-made project. It is not affiliated with or endorsed by Mojang Studios or Microsoft; "Minecraft" is a trademark of Mojang Studios / Microsoft. See NOTICE for the third-party notices. Please report problems in this repository.
Status
Preview. Everything is in: the dimension and its portal, the 22 biomes and terrain, every landmark with its boss (Naga, Lich, Minoshroom, Hydra, Knight Phantoms, Ur-Ghast, Alpha Yeti, Snow Queen, giants, final castle), the mobs, blocks, items, armour, artifacts, the uncrafting table and maps, Travellers' Gear, advancements, the sky and weather, and original sounds and structure templates. Every unit is checked by the server selftests (about 960 in game, plus the C++ unit tests). Expect rough edges: the client-mod screenshot review is still pending, and what Bedrock cannot do (or does differently) is listed in docs/spec/not-ported.md. Report problems in the issues.
| Minecraft | Bedrock 1.26.51 |
| LeviLamina | 26.51.x (lip variant 26_51, the default) |
| Reference | the Java source pinned in NOTICE (version 4.8, commit 9e40a757) |
| Platforms | Windows x64: BDS (server) and client (client) |
Install
Install it with lip 0.40 or later in the folder of a LeviLamina BDS or client instance, or from the mod list of LeviLauncher:
lip install github.com/MiracleForest/GloamingForest # the newest supported LeviLamina line
lip install github.com/MiracleForest/GloamingForest#26_51 # LeviLamina 26.51 (Minecraft 1.26.51)
lip picks the server or the client build for the workspace. By hand: each release has one ZIP per side
and LeviLamina line, gloamingforest-<server|client>-win-x64-ll<line>.zip (for example
gloamingforest-server-win-x64-ll26.51.zip); its files go into a GloamingForest folder in plugins/
of a LeviLamina 26.51 BDS, or in mods/ of a LeviLamina client instance. Players with the client mod get
the full experience; vanilla Bedrock clients can join a server running the mod with best-effort
fallbacks.
In game: /gloamingforest; operators can edit the settings with
/gloamingforest config.
Build
Windows x64 with xmake 3.x and LLVM (clang-cl):
git config --global core.longpaths true
pwsh tools/build.ps1 -Target all -Tests # bin/server/GloamingForest, bin/client/GloamingForest + gtest
xmake run -P . gf-tests
-LeviLamina <version> picks the LeviLamina version to build against (default 26.51.7); each supported
line has its package lock in locks/<variant>.lock.
Contributors and agents: read CONTRIBUTING.md and AGENTS.md.
Licences
- GloamingForest code: LGPL-3.0-or-later (with the GPL). The foundation is adapted from LiteLDev/Levitate (LGPL-3.0-or-later).
- Code translated from the upstream Java source (LGPL-2.1-or-later) keeps an attribution header naming the source file.
- Textures, models and translations come from the upstream project under CC BY-NC-SA 4.0: non-commercial use only, share alike.
- The upstream sounds, music and structure templates are All Rights Reserved and are not included: GloamingForest ships original replacements.
See NOTICE for the third-party notices and the full attribution.