I18n Guide
Introduction
LeviLamina provides a simple i18n class to support multilingual functionality for itself and mods.
Usage
Loading Language Files
- Include the header file
ll/api/i18n/I18n.h. - Call the
ll::i18n::getInstance().loadmethod in theloadmethod of your mod, passing the path to the language files. This path is typically a folder but can also be a single JSON file. LeviLamina provides theMod::getLangDirmethod for developers to obtain the standard language file path.
C++
#include "ll/api/i18n/I18n.h"
bool MyMod::load() {
if (auto res = ll::i18n::getInstance().load(getSelf().getLangDir()); !res) {
getSelf().getLogger().error("i18n load failed");
res.error().log(getSelf().getLogger());
}
return true;
}Example language file path:
- lang/
- de.json
- en.json
- fr.json
- id.json
- it.json
- ja.json
- ko.json
- pt_BR.json
- ru.json
- th.json
- tr.json
- vi.json
- zh_CN.json
- zh_TW.json
Example language file content:
JSON
{
"The mod cannot be loaded": "无法加载该模组",
"The mod cannot be unloaded": "无法卸载该模组",
"The mod cannot be enabled": "无法启用该模组",
"The mod cannot be disabled": "无法禁用该模组",
"Mod {0} already loaded": "{0} 已加载",
"Unrecognized mod type: {0}": "无法识别的模组类型:{0}",
"Mod {0} not found": "找不到模组 {0}",
"crash the server": "崩溃服务器",
"Query memory stats": "查询内存统计"
}Using I18n to Translate Text
- Include the header file
ll/api/i18n/I18n.h. - Use the directive
using namespace ll::i18n_literalsin your source file. - Append the
_tr()literal to strings for translation.
C++
#include "ll/api/i18n/I18n.h"
using namespace ll::i18n_literals;
bool MyMod::enable() {
getSelf().getLogger().info("Hello, world!"_tr());
getSelf().getLogger().info("This is a text with parameter: {0}"_tr("parameter"));
return true;
}