Config
ll/api/Config.h · Common
Overview
The Config module provides template functions for loading and saving mod configuration files as JSON. It leverages the Reflection module for automatic serialization/deserialization and supports versioned configuration with automatic migration.
Headers
| Header | Description |
|---|---|
ll/api/Config.h | saveConfig, loadConfig, and related utilities |
Concepts
IsConfig
A config type must satisfy:
ll::reflection::Reflectable<T>— The type must be an aggregate (for reflection)- Has an integral
versionfield
namespace ll::config {
template <class T>
concept IsConfig = ll::reflection::Reflectable<T>
&& std::integral<std::remove_cvref_t<decltype((std::declval<T>().version))>>;
}Key Functions
saveConfig
template <IsConfig T, class J = nlohmann::ordered_json>
bool saveConfig(T const& config, std::filesystem::path const& path);Serializes config to JSON and writes it to path. Returns true on success.
loadConfig
template <IsConfig T, class J = nlohmann::ordered_json, class F = bool(T&, J&)>
bool loadConfig(T& config, std::filesystem::path const& path, F&& updater = defaultConfigUpdater<T, J>);Loads a config from path into config. If the file does not exist, saves the current config as a default. Returns true if no rewrite was needed (version matched).
Behavior:
- If the file doesn't exist → saves default config, returns
false - If the file exists but version differs → calls
updater, returnsfalse - If the file exists and version matches → deserializes directly, returns
true
defaultConfigUpdater
template <class T, class J>
bool defaultConfigUpdater(T& config, J& data);The default update strategy: merges the existing file content onto the default config using merge_patch, preserving user modifications while adding new fields.
Usage
Defining a Config Struct
#include "ll/api/Config.h"
struct MyConfig {
int version = 1;
std::string greeting = "Hello";
int maxPlayers = 20;
bool enableFeatureX = false;
};Note
The struct must be an aggregate type (no user-defined constructors, no private members, no virtual functions) for reflection to work.
Loading and Saving
#include "ll/api/Config.h"
#include "ll/api/mod/Mod.h"
void loadMyConfig(ll::mod::Mod& mod) {
MyConfig config;
auto configPath = mod.getConfigDir() / "config.json";
bool upToDate = ll::config::loadConfig(config, configPath);
if (!upToDate) {
// Config was created or migrated, save the updated version
ll::config::saveConfig(config, configPath);
}
mod.getLogger().info("Greeting: {}", config.greeting);
mod.getLogger().info("Max Players: {}", config.maxPlayers);
}Custom Updater
#include "ll/api/Config.h"
struct MyConfigV2 {
int version = 2;
std::string greeting = "Hello";
int maxPlayers = 20;
bool enableFeatureX = false;
std::string newField = "default"; // Added in v2
};
bool myUpdater(MyConfigV2& config, nlohmann::ordered_json& data) {
int oldVersion = data.value("version", 1);
if (oldVersion == 1) {
// Migrate from v1: rename "greeting" to keep old value
if (data.contains("greeting")) {
config.greeting = data["greeting"];
}
}
data.erase("version");
auto patch = ll::reflection::serialize<nlohmann::ordered_json>(config);
patch.value().merge_patch(data);
data = *std::move(patch);
return true;
}
void loadConfigV2(ll::mod::Mod& mod) {
MyConfigV2 config;
ll::config::loadConfig(config, mod.getConfigDir() / "config.json", myUpdater);
}Generated JSON Example
For the MyConfig struct above, the generated JSON looks like:
{
"version": 1,
"greeting": "Hello",
"maxPlayers": 20,
"enableFeatureX": false
}Related
- Reflection — Provides
serialize/deserializeused by config - Mod —
Mod::getConfigDir()returns the config directory