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| using | ShowDataDrivenScreenCallbackSignature |
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using | ShowDataDrivenScreenCallback = ::std::function<void(::std::optional<::std::string>, ::std::optional<uint>)> |
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using | ScreenClosedCallbackSignature = void(uint, ::DataDrivenScreenClosedReason) |
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using | ScreenClosedCallback = ::std::function<void(uint, ::DataDrivenScreenClosedReason)> |
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using | ClientSideCloseCallbackSignature = void() |
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using | ClientSideCloseCallback = ::std::function<void()> |
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::ll::TypedStorage< 8, 48, ::Bedrock::PubSub::Publisher< void(::std::optional<::std::string >, ::std::optional< uint >), ::Bedrock::PubSub::ThreadModel::SingleThreaded, 0 > > | mShowDataDrivenScreenPublisher |
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::ll::TypedStorage< 8, 48, ::Bedrock::PubSub::Publisher< void(), ::Bedrock::PubSub::ThreadModel::SingleThreaded, 0 > > | mClientSideClosePublisher |
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::ll::TypedStorage< 8, 56, ::std::optional<::GameplayUI::DataDrivenScreenInfo > > | mCurrentScreen |
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::ll::TypedStorage< 8, 8, ::PacketSender * > | mPacketSender |
◆ ShowDataDrivenScreenCallbackSignature
| using GameplayUI::DataDrivenScreenAPI::ShowDataDrivenScreenCallbackSignature |
Initial value:
void(::std::optional<::std::string> const, ::std::optional<uint> const)
◆ clientSideCloseDataDrivenScreens()
| MCAPI void GameplayUI::DataDrivenScreenAPI::clientSideCloseDataDrivenScreens |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ closeAllDataDrivenScreens()
| MCAPI void GameplayUI::DataDrivenScreenAPI::closeAllDataDrivenScreens |
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| ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ closeDataDrivenScreen()
| MCAPI void GameplayUI::DataDrivenScreenAPI::closeDataDrivenScreen |
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uint | formId | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ showDataDrivenScreen()
| MCAPI void GameplayUI::DataDrivenScreenAPI::showDataDrivenScreen |
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::std::string const & | screenId, |
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uint | formId, |
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::std::optional< uint > | dataInstanceId ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: