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PointLighting::PointLightShadowProbe Class Reference

Classes

struct  FaceState

Static Public Member Functions

static MCAPI ::dragon::rendering::Camera createTileCamera (::glm::vec3 const &probePos, ::glm::vec3 const &worldOrigin, ::dragon::rendering::TextureCubeFace face, ushort dimension, float nearPlane, float farPlane)

Public Attributes

::ll::TypedStorage< 4, 12, ::glm::vec3 > mLightWorldPosition
::ll::TypedStorage< 1, 1, uchar > mVanillaBrightness
::ll::TypedStorage< 8, 720, ::std::array<::PointLighting::PointLightShadowProbe::FaceState, 6 > > mFaceStates
::ll::TypedStorage< 8, 8, uint64 > mLastAccessedMs
::ll::TypedStorage< 1, 1, bool > mIsVisibleThisFrame
::ll::TypedStorage< 1, 1, bool > mIsFreshProbe

Member Function Documentation

◆ createTileCamera()

MCAPI ::dragon::rendering::Camera PointLighting::PointLightShadowProbe::createTileCamera ( ::glm::vec3 const & probePos,
::glm::vec3 const & worldOrigin,
::dragon::rendering::TextureCubeFace face,
ushort dimension,
float nearPlane,
float farPlane )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: