◆ ActorRulesLookupMap
| using JigsawStructureActorRulesRegistry::ActorRulesLookupMap |
Initial value:
::std::unordered_map<::std::string, ::std::vector<::std::unique_ptr<::StructurePoolActorRule>> const*>
◆ ActorRulesRegistryMap
| using JigsawStructureActorRulesRegistry::ActorRulesRegistryMap |
Initial value:::std::vector<::std::unique_ptr<
::std::vector<::std::unique_ptr<::StructurePoolActorRule, ::std::default_delete<::StructurePoolActorRule>>>>>
◆ lookupByName()
| MCAPI ::std::vector<::std::unique_ptr<::StructurePoolActorRule > > const * JigsawStructureActorRulesRegistry::lookupByName |
( |
::std::string | name | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ registerActorRules()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: