3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/input/InputDeviceMapper.h"
8#include "mc/deps/input/InputMode.h"
21 using TestAutoActionId = int;
23 using ActionToButtonMap = ::std::unordered_multimap<int, uint>;
28 ::ll::TypedStorage<8, 64, ::std::unordered_map<int, ::std::unordered_multimap<int, uint>>>
29 mTestAutoActionToButtonIdMappings;
35 virtual void setMapping(
36 ::InputEventQueue& eventQueue,
37 ::BindingFactory
const& bindingFactory,
38 ::InputMapping
const& inputMapping,
42 virtual void clearMapping(
int controllerId) ;
44 virtual void clearInputDeviceQueue() ;
46 virtual void clearInputDeviceQueueForFrame() ;
49 ::InputEventQueue& eventQueue,
50 ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap>
const& map
53 virtual ::InputMode getInputMode() const ;
55 virtual
void changeControllerId(
int oldId,
int newId) ;
Definition BehaviorActionMapper.h:5
MCAPI void $setMapping(::InputEventQueue &eventQueue, ::BindingFactory const &bindingFactory, ::InputMapping const &inputMapping, int controllerId)
MCAPI void $changeControllerId(int oldId, int newId)
MCAPI bool $tick(::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &map)
MCAPI void $clearMapping(int controllerId)
static MCAPI void ** $vftable()
MCAPI::InputMode $getInputMode() const
MCAPI void $clearInputDeviceQueueForFrame()
MCAPI void $clearInputDeviceQueue()
Definition BindingFactory.h:5
Definition ControllerIDtoClientMap.h:5