3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/ProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
17 enum class State :
int {
27 ::ll::TypedStorage<4, 4, ::OnlineSafetyProgressHandler::State> mState;
28 ::ll::TypedStorage<8, 64, ::std::function<void()>> mOnCancelledCallback;
34 virtual void onStart(::MinecraftScreenModel& minecraftScreenModel) ;
36 virtual void tick(::MinecraftScreenModel& minecraftScreenModel) ;
38 virtual void onCancel(::MinecraftScreenModel&) ;
40 virtual void onExit(::MinecraftScreenModel&) ;
42 virtual ::LoadingState getLoadingState(::MinecraftScreenModel&)
const ;
44 virtual ::std::string getProgressMessage(::MinecraftScreenModel&)
const ;
46 virtual ::std::string getTitleText() const ;
48 virtual ::std::
string getName() const ;
Definition MinecraftScreenModel.h:5
Definition OnlineSafetyProgressHandler.h:5
static MCAPI void ** $vftable()
MCAPI void $onStart(::MinecraftScreenModel &minecraftScreenModel)
MCAPI::std::string $getProgressMessage(::MinecraftScreenModel &) const
MCAPI void $onCancel(::MinecraftScreenModel &)
MCAPI::std::string $getName() const
MCAPI void $onExit(::MinecraftScreenModel &)
MCAPI::std::string $getTitleText() const
MCAPI::LoadingState $getLoadingState(::MinecraftScreenModel &) const
MCAPI void $tick(::MinecraftScreenModel &minecraftScreenModel)
Definition ProgressHandler.h:5