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Idle.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/culling/FrustumCuller.h"
7
8namespace PointLighting::UpdatePhases {
9
10struct Idle {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 12, ::glm::vec3> mCameraPos;
15 ::ll::TypedStorage<4, 12, ::glm::vec3> mCameraForward;
16 ::ll::TypedStorage<4, 204, ::FrustumCuller> mFrustumCuller;
17 // NOLINTEND
18};
19
20} // namespace PointLighting::UpdatePhases