3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/culling/FrustumCuller.h"
8namespace PointLighting::UpdatePhases {
14 ::ll::TypedStorage<4, 12, ::glm::vec3> mCameraPos;
15 ::ll::TypedStorage<4, 12, ::glm::vec3> mCameraForward;
16 ::ll::TypedStorage<4, 204, ::FrustumCuller> mFrustumCuller;