3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/EmptyProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
18 ::ll::TypedStorage<8, 32, ::std::string> mProgressMessage;
19 ::ll::TypedStorage<4, 4, ::LoadingState> mLoadingState;
25 virtual void onExit(::MinecraftScreenModel& minecraftScreenModel) ;
27 virtual void tick(::MinecraftScreenModel& minecraftScreenModel) ;
29 virtual ::LoadingState getLoadingState(::MinecraftScreenModel& minecraftScreenModel)
const ;
31 virtual ::std::string getProgressMessage(::MinecraftScreenModel& minecraftScreenModel)
const ;
33 virtual float getLoadingProgress(::MinecraftScreenModel& minecraftScreenModel)
const ;
35 virtual ::std::string getTitleText() const ;
37 virtual ::std::
string getName() const ;
Definition EmptyProgressHandler.h:5
Definition LeaveLevelProgressHandler.h:5
MCAPI float $getLoadingProgress(::MinecraftScreenModel &minecraftScreenModel) const
MCAPI::std::string $getProgressMessage(::MinecraftScreenModel &minecraftScreenModel) const
MCAPI void $tick(::MinecraftScreenModel &minecraftScreenModel)
static MCAPI void ** $vftable()
MCAPI::std::string $getTitleText() const
MCAPI void $onExit(::MinecraftScreenModel &minecraftScreenModel)
MCAPI::std::string $getName() const
MCAPI::LoadingState $getLoadingState(::MinecraftScreenModel &minecraftScreenModel) const
Definition MinecraftScreenModel.h:5