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HitDetectSystem Class Reference

Public Member Functions

HitDetectSystem & operator= (HitDetectSystem const &)
 HitDetectSystem (HitDetectSystem const &)
virtual void reset ()
virtual void tick ()
virtual void evaluate (::IClientInstance &client, float a)
virtual void _evaluateType (::IClientInstance &client, float a, ::Actor &cameraEntity, ::LocalPlayer &player, bool isPicking, ::HitResult &hitResult, ::HitResult &liquidHitResult)
MCAPI HitDetectSystem (::ClientHitDetectCoordinator &eventCoordinator)
MCAPI void * $ctor (::ClientHitDetectCoordinator &eventCoordinator)
MCAPI void $reset ()
MCAPI void $tick ()
MCAPI void $evaluate (::IClientInstance &client, float a)
MCAPI void $_evaluateType (::IClientInstance &client, float a, ::Actor &cameraEntity, ::LocalPlayer &player, bool isPicking, ::HitResult &hitResult, ::HitResult &liquidHitResult)

Public Attributes

::ll::TypedStorage< 4, 4, float > mPickRange
::ll::TypedStorage< 4, 4, float > mInteractRange
::ll::TypedStorage< 1, 1, bool > mEvaluated
::ll::TypedStorage< 8, 136, ::HitResult > mViewHitResult
::ll::TypedStorage< 8, 136, ::HitResult > mViewLastHitResult
::ll::TypedStorage< 8, 136, ::HitResult > mViewLiquidHitResult
::ll::TypedStorage< 8, 136, ::HitResult > mViewLastLiquidHitResult
::ll::TypedStorage< 8, 136, ::HitResult > mPickHitResult
::ll::TypedStorage< 8, 136, ::HitResult > mPickLastHitResult
::ll::TypedStorage< 8, 136, ::HitResult > mPickLiquidHitResult
::ll::TypedStorage< 8, 136, ::HitResult > mPickLastLiquidHitResult
::ll::TypedStorage< 8, 8, ::ClientHitDetectCoordinator & > mEventCoordinator

Constructor & Destructor Documentation

◆ HitDetectSystem()

MCAPI HitDetectSystem::HitDetectSystem ( ::ClientHitDetectCoordinator & eventCoordinator)
explicit
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ $ctor()

MCAPI void * HitDetectSystem::$ctor ( ::ClientHitDetectCoordinator & eventCoordinator)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $reset()

MCAPI void HitDetectSystem::$reset ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $tick()

MCAPI void HitDetectSystem::$tick ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $evaluate()

MCAPI void HitDetectSystem::$evaluate ( ::IClientInstance & client,
float a )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_evaluateType()

MCAPI void HitDetectSystem::$_evaluateType ( ::IClientInstance & client,
float a,
::Actor & cameraEntity,
::LocalPlayer & player,
bool isPicking,
::HitResult & hitResult,
::HitResult & liquidHitResult )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: