|
|
ItemRenderContextImpl & | operator= (ItemRenderContextImpl const &) |
|
| ItemRenderContextImpl (ItemRenderContextImpl const &) |
| virtual int | getNumRenderPasses () |
| virtual::BatchKey | createBatchKey (int pass) |
| virtual void | tryPreRenderSetup (int pass) |
| virtual ::std::unique_ptr<::MinecraftUIPersistentMeshItem > | createPersistentMesh (::ComponentRenderBatch const &batch) |
| virtual void | configureUnbatchedRenderContext (::OffscreenCaptureDescription const &capture, bool isDrawingUI) |
| virtual void | beginSharedMeshBatch (::ComponentRenderBatch const &batch) |
| virtual void | render (::InventoryItemRenderOwnerData const &data, int pass, float alpha) |
| virtual bool | endSharedMeshBatch (::ComponentRenderBatch &renderBatch, ::MinecraftUIPersistentMeshItem &persistentMeshItem, ::OffscreenCaptureDescription const &capture) |
| MCAPI int | $getNumRenderPasses () |
| MCAPI::BatchKey | $createBatchKey (int pass) |
| MCAPI void | $tryPreRenderSetup (int pass) |
| MCAPI ::std::unique_ptr<::MinecraftUIPersistentMeshItem > | $createPersistentMesh (::ComponentRenderBatch const &batch) |
| MCAPI void | $configureUnbatchedRenderContext (::OffscreenCaptureDescription const &capture, bool isDrawingUI) |
| MCAPI void | $beginSharedMeshBatch (::ComponentRenderBatch const &batch) |
| MCAPI void | $render (::InventoryItemRenderOwnerData const &data, int pass, float alpha) |
| MCAPI bool | $endSharedMeshBatch (::ComponentRenderBatch &renderBatch, ::MinecraftUIPersistentMeshItem &persistentMeshItem, ::OffscreenCaptureDescription const &capture) |
◆ getNumRenderPasses()
| virtual int GeometryAtlas::ItemRenderContextImpl::getNumRenderPasses |
( |
| ) |
|
|
virtual |
◆ createBatchKey()
| virtual::BatchKey GeometryAtlas::ItemRenderContextImpl::createBatchKey |
( |
int | pass | ) |
|
|
virtual |
◆ tryPreRenderSetup()
| virtual void GeometryAtlas::ItemRenderContextImpl::tryPreRenderSetup |
( |
int | pass | ) |
|
|
virtual |
◆ createPersistentMesh()
◆ configureUnbatchedRenderContext()
| virtual void GeometryAtlas::ItemRenderContextImpl::configureUnbatchedRenderContext |
( |
::OffscreenCaptureDescription const & | capture, |
|
|
bool | isDrawingUI ) |
|
virtual |
◆ beginSharedMeshBatch()
| virtual void GeometryAtlas::ItemRenderContextImpl::beginSharedMeshBatch |
( |
::ComponentRenderBatch const & | batch | ) |
|
|
virtual |
◆ render()
◆ endSharedMeshBatch()
◆ $getNumRenderPasses()
| MCAPI int GeometryAtlas::ItemRenderContextImpl::$getNumRenderPasses |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $createBatchKey()
| MCAPI::BatchKey GeometryAtlas::ItemRenderContextImpl::$createBatchKey |
( |
int | pass | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $tryPreRenderSetup()
| MCAPI void GeometryAtlas::ItemRenderContextImpl::$tryPreRenderSetup |
( |
int | pass | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $createPersistentMesh()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $configureUnbatchedRenderContext()
| MCAPI void GeometryAtlas::ItemRenderContextImpl::$configureUnbatchedRenderContext |
( |
::OffscreenCaptureDescription const & | capture, |
|
|
bool | isDrawingUI ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $beginSharedMeshBatch()
| MCAPI void GeometryAtlas::ItemRenderContextImpl::$beginSharedMeshBatch |
( |
::ComponentRenderBatch const & | batch | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $render()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $endSharedMeshBatch()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: