3#include "mc/_HeaderOutputPredefine.h"
15class InventoryPacketHandler {
22 ::std::variant<::std::shared_ptr<::MobEquipmentPacket>, ::std::shared_ptr<::InventoryTransactionPacket>>>
28 InventoryPacketHandler();
47 MCAPI ~InventoryPacketHandler();
53 MCNAPI
void*
$ctor(::gsl::not_null<::std::shared_ptr<::InventoryTransactionPacket>> packet);
55 MCNAPI
void*
$ctor(::gsl::not_null<::std::shared_ptr<::MobEquipmentPacket>> packet);
Definition BlockPalette.h:18
MCAPI void _handleMobEquipmentPacket(::MobEquipmentPacket const &packet, ::ServerPlayer &player) const
MCAPI InventoryPacketHandler(::gsl::not_null<::std::shared_ptr<::MobEquipmentPacket > > packet)
MCAPI void * $ctor(::gsl::not_null<::std::shared_ptr<::InventoryTransactionPacket > > packet)
MCAPI void handle(::ServerPlayer &player, ::BlockPalette &blockPalette, ::MoveInputComponent const &moveInput, ::ActorRotationComponent &actorRotation, bool isAimAssist) const
MCAPI void * $ctor(::gsl::not_null<::std::shared_ptr<::MobEquipmentPacket > > packet)
MCAPI InventoryPacketHandler(::gsl::not_null<::std::shared_ptr<::InventoryTransactionPacket > > packet)
Definition InventoryTransactionPacket.h:19
Definition MobEquipmentPacket.h:19
Definition ServerPlayer.h:73
Definition ActorRotationComponent.h:8