|
| enum class | StateChange : int { None = 0
, Text = 1
, Selection = 2
, TextAndSelection = 3
} |
| enum class | StateChange : int { None = 0
, Text = 1
, Selection = 2
, TextAndSelection = 3
} |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::IGamefaceTextInputProxy > > | mTextInputProxy |
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::ll::TypedStorage< 8, 32, ::std::string > | mLastCheckText |
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::ll::TypedStorage< 4, 12, ::TextBoxSelection > | mLastCheckSelection |
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::ll::TypedStorage< 1, 1, bool > | mForceApplyChanges |
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::ll::TypedStorage< 1, 1, bool > | mIsComposing |
◆ ~GamefaceTextEditContext()
| MCAPI HIDController::GamefaceTextEditContext::~GamefaceTextEditContext |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ checkForChanges()
| MCAPI::HIDController::GamefaceTextEditContext::StateChange HIDController::GamefaceTextEditContext::checkForChanges |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ replaceTextRange()
| MCAPI void HIDController::GamefaceTextEditContext::replaceTextRange |
( |
::std::string const & | text, |
|
|
int | from, |
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|
int | to ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ tryEnable()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
| MCAPI void HIDController::GamefaceTextEditContext::$dtor |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: