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| static MCAPI ::std::string | buildTrimmedArmorName (::std::string const &trimMaterial, ::std::string const &armorName) |
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::ll::TypedStorage< 8, 32, ::std::string > | mTrimmedArmorName |
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::ll::TypedStorage< 8, 56, ::ResourceLocation > | mArmorTextureLocation |
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::ll::TypedStorage< 8, 56, ::ResourceLocation > | mTrimTextureLocation |
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::ll::TypedStorage< 8, 56, ::ResourceLocation > | mTrimmedArmorLocation |
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::ll::TypedStorage< 8, 56, ::ResourceLocation > | mTrimKeyPaletteLocation |
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::ll::TypedStorage< 8, 56, ::ResourceLocation > | mTrimValuePaletteLocation |
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::ll::TypedStorage< 1, 1, bool > | mIsLeatherArmor |
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::ll::TypedStorage< 1, 1, bool > | mIsValid |
◆ buildTrimmedArmorName()
| MCAPI ::std::string ArmorTrimIconGenerationInfo::buildTrimmedArmorName |
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::std::string const & | trimMaterial, |
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::std::string const & | armorName ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: