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OreUI::Experimental::Detail::GameplayModelRegistry Class Reference
Inheritance diagram for OreUI::Experimental::Detail::GameplayModelRegistry:

Public Types

using GameplayModelPtr = ::std::unique_ptr<::OreUI::Experimental::Detail::IGameplayModel>
using GameplayModelConstructor
using EnabledCheck = ::std::function<bool()>

Public Member Functions

virtual void onReadyForBindings ()
virtual void onSuspend ()
virtual void onBindingsReleased ()
virtual void update (double time)
MCAPI void _tryInstantiateGameplayModels ()
MCAPI void registerGameplayModelTemplate (::std::function<::std::unique_ptr<::OreUI::Experimental::Detail::IGameplayModel >()> constructor)
MCAPI void $dtor ()
MCAPI void $onReadyForBindings ()
MCAPI void $onSuspend ()
MCAPI void $onBindingsReleased ()
MCAPI void $update (double time)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::std::reference_wrapper<::OreUI::Experimental::Detail::GameplayModelBinder > > mBinder
::ll::TypedStorage< 8, 64, ::std::function< bool()> > mIsEnabled
::ll::TypedStorage< 8, 24, ::std::vector<::std::unique_ptr<::OreUI::Experimental::Detail::IGameplayModel > > > mGameplayModels
::ll::TypedStorage< 8, 24, ::std::vector<::std::function<::std::unique_ptr<::OreUI::Experimental::Detail::IGameplayModel >()> > > mGameplayModelTemplates
::ll::TypedStorage< 1, 1, bool > mReadyForBindings

Member Typedef Documentation

◆ GameplayModelConstructor

using OreUI::Experimental::Detail::GameplayModelRegistry::GameplayModelConstructor
Initial value:
::std::function<::std::unique_ptr<::OreUI::Experimental::Detail::IGameplayModel>()>

Member Function Documentation

◆ onReadyForBindings()

virtual void OreUI::Experimental::Detail::GameplayModelRegistry::onReadyForBindings ( )
virtual

◆ onSuspend()

virtual void OreUI::Experimental::Detail::GameplayModelRegistry::onSuspend ( )
virtual

◆ onBindingsReleased()

virtual void OreUI::Experimental::Detail::GameplayModelRegistry::onBindingsReleased ( )
virtual

◆ update()

virtual void OreUI::Experimental::Detail::GameplayModelRegistry::update ( double time)
virtual

◆ _tryInstantiateGameplayModels()

MCAPI void OreUI::Experimental::Detail::GameplayModelRegistry::_tryInstantiateGameplayModels ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ registerGameplayModelTemplate()

MCAPI void OreUI::Experimental::Detail::GameplayModelRegistry::registerGameplayModelTemplate ( ::std::function<::std::unique_ptr<::OreUI::Experimental::Detail::IGameplayModel >()> constructor)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void OreUI::Experimental::Detail::GameplayModelRegistry::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onReadyForBindings()

MCAPI void OreUI::Experimental::Detail::GameplayModelRegistry::$onReadyForBindings ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onSuspend()

MCAPI void OreUI::Experimental::Detail::GameplayModelRegistry::$onSuspend ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onBindingsReleased()

MCAPI void OreUI::Experimental::Detail::GameplayModelRegistry::$onBindingsReleased ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $update()

MCAPI void OreUI::Experimental::Detail::GameplayModelRegistry::$update ( double time)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** OreUI::Experimental::Detail::GameplayModelRegistry::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: