3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/ChestBlock.h"
36 virtual ::Block
const&
37 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
43 virtual ::AABB getCollisionShape(
50 virtual ::AABB
const& getOutline(
59 virtual bool canProvideSupport(
::Block const&, uchar, ::BlockSupportType)
const ;
83 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id);
Definition BaseGameVersion.h:8
Definition BlockSource.h:72
Definition ChestBlock.h:25
static MCAPI void ** $vftable()
Definition Container.h:36
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
MCAPI bool $canProvideSupport(::Block const &, uchar, ::BlockSupportType) const
static MCAPI void _onSetupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos)
MCAPI bool $dispense(::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
MCAPI::AABB const & $getOutline(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferValue) const
MCAPI ShulkerBoxBlock(::std::string const &nameId, int id)
MCAPI void * $ctor(::std::string const &nameId, int id)
MCAPI::AABB $getCollisionShape(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const > entity) const
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
static MCAPI ::BaseGameVersion const & SHULKER_BOX_DOESNT_BREAK_FALLING_BLOCK_VERSION()
Definition optional_ref.h:10