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BlockCustomComponentsComponent Class Reference

Classes

struct  ExecutableComponent

Public Member Functions

MCAPI ::std::vector<::BlockCustomComponentsComponent::ExecutableComponent > _gatherComponentsToExecute () const
MCAPI void finalize (::WeakRef<::ScriptModuleMinecraft::ScriptBlockCustomComponentsRegistry > const &registry, ::ScriptModuleMinecraft::ScriptCustomComponentParameterCache &parameterCache)
MCAPI bool hasRegisteredEventHandler (::ScriptModuleMinecraft::ScriptBlockCustomComponentEventTypes eventType, ::BlockType const &baseBlock) const
MCAPI ::std::vector<::ScriptModuleMinecraft::ScriptCustomComponentToExecute< ::ScriptModuleMinecraft::ScriptBlockCustomComponentInterface const &, void > > tryGetComponentsToExecute (::BlockType const &baseBlock) const

Public Attributes

::ll::TypedStorage< 1, 1, bool > mIsCustomComponentsV1
::ll::TypedStorage< 1, 1, bool > mHasPlayerInteractEvent
::ll::TypedStorage< 1, 1, bool > mHasPlayerPlacingEvent
::ll::TypedStorage< 8, 16, ::WeakRef<::ScriptModuleMinecraft::ScriptBlockCustomComponentsRegistry > > mScriptRegistry
::ll::TypedStorage< 8, 24, ::std::vector<::BlockCustomComponentData > > mCustomComponentData

Member Function Documentation

◆ _gatherComponentsToExecute()

MCAPI ::std::vector<::BlockCustomComponentsComponent::ExecutableComponent > BlockCustomComponentsComponent::_gatherComponentsToExecute ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ finalize()

MCAPI void BlockCustomComponentsComponent::finalize ( ::WeakRef<::ScriptModuleMinecraft::ScriptBlockCustomComponentsRegistry > const & registry,
::ScriptModuleMinecraft::ScriptCustomComponentParameterCache & parameterCache )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ hasRegisteredEventHandler()

MCAPI bool BlockCustomComponentsComponent::hasRegisteredEventHandler ( ::ScriptModuleMinecraft::ScriptBlockCustomComponentEventTypes eventType,
::BlockType const & baseBlock ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tryGetComponentsToExecute()

MCAPI ::std::vector<::ScriptModuleMinecraft::ScriptCustomComponentToExecute< ::ScriptModuleMinecraft::ScriptBlockCustomComponentInterface const &, void > > BlockCustomComponentsComponent::tryGetComponentsToExecute ( ::BlockType const & baseBlock) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: