3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/controls/renderers/MinecraftUICustomRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/Mesh.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
23 ::ll::TypedStorage<1, 1, bool> mAllTexturesLoaded;
24 ::ll::TypedStorage<4, 4, int> mSlotCount;
25 ::ll::TypedStorage<8, 288, ::std::array<::mce::TexturePtr, 9>> mSlotTextures;
26 ::ll::TypedStorage<8, 5472, ::std::array<::mce::Mesh, 9>> mSlotMeshes;
27 ::ll::TypedStorage<4, 108, ::std::array<::glm::vec3, 9>> mSlotPositions;
33 virtual ~HotBarSlotsRenderer() =
default;
35 virtual ::std::shared_ptr<::UICustomRenderer> clone() const ;
38 render(::MinecraftUIRenderContext& renderContext, ::IClientInstance& client, ::UIControl& owner,
int) ;
40 virtual
bool update(::IClientInstance& client, ::UIControl& owner, ::UIScene const& scene) ;
Definition HotBarSlotsRenderer.h:5
MCAPI bool $update(::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene)
static MCAPI void ** $vftable()
MCAPI ::std::shared_ptr<::UICustomRenderer > $clone() const
MCAPI void $render(::MinecraftUIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int)
Definition IClientInstance.h:5
Definition MinecraftUICustomRenderer.h:5
Definition MinecraftUIRenderContext.h:5
Definition UICustomRenderer.h:5