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OreUI::SocialPlayerObject Class Reference
Inheritance diagram for OreUI::SocialPlayerObject:

Public Member Functions

MCAPI SocialPlayerObject (::std::string name, ::OreUI::Detail::IPropertyObject *parent, ::OreUI::SocialPlayerData const &data)
MCAPI void * $ctor (::std::string name, ::OreUI::Detail::IPropertyObject *parent, ::OreUI::SocialPlayerData const &data)
MCAPI void * $ctor (::OreUI::SocialPlayerData &&)
MCAPI void * $ctor (::OreUI::SocialPlayerData const &data)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 8, 208, ::OreUI::Property<::std::optional<::std::string >, ::std::optional<::std::string > > > mMaybeActorId
::ll::TypedStorage< 8, 208, ::OreUI::Property<::std::optional<::std::string >, ::std::optional<::std::string > > > mMaybeXuid
::ll::TypedStorage< 8, 208, ::OreUI::Property<::std::optional<::std::string >, ::std::optional<::std::string > > > mMaybePlatformId
::ll::TypedStorage< 8, 200, ::OreUI::Property<::std::string, ::std::string > > mGamerTag
::ll::TypedStorage< 8, 200, ::OreUI::Property<::std::string, ::std::string > > mGamerIcon
::ll::TypedStorage< 8, 208, ::OreUI::Property<::std::optional<::std::string >, ::std::optional<::std::string > > > mPlayingOnServerId
::ll::TypedStorage< 8, 208, ::OreUI::Property<::std::optional<::std::string >, ::std::optional<::std::string > > > mPlayingOnRealmId
::ll::TypedStorage< 8, 176, ::OreUI::Property<::OreUI::SocialPresence, ::OreUI::SocialPresence > > mPresence
::ll::TypedStorage< 8, 176, ::OreUI::Property<::OreUI::PartyPresence, ::OreUI::PartyPresence > > mPartyPresence
::ll::TypedStorage< 8, 200, ::OreUI::Property<::std::string, ::std::string > > mPresenceTitleName
::ll::TypedStorage< 8, 200, ::OreUI::Property<::std::string, ::std::string > > mPresenceMessage
::ll::TypedStorage< 8, 176, ::OreUI::Property<::Social::TitleHistory, ::Social::TitleHistory > > mTitleHistory
::ll::TypedStorage< 8, 176, ::OreUI::Property< bool, bool > > mIsCurrentlyPlaying
::ll::TypedStorage< 8, 176, ::OreUI::Property< bool, bool > > mIsInSameGame
::ll::TypedStorage< 8, 176, ::OreUI::Property<::RelationshipStatus, ::RelationshipStatus > > mFavoriteStatus
::ll::TypedStorage< 8, 176, ::OreUI::Property<::std::optional<::PlayerPermissionLevel >, ::std::optional<::PlayerPermissionLevel > > > mPermissionLevel
::ll::TypedStorage< 8, 176, ::OreUI::Property<::std::optional< bool >, ::std::optional< bool > > > mIsBlocked
::ll::TypedStorage< 8, 176, ::OreUI::Property<::std::optional< bool >, ::std::optional< bool > > > mIsMuted
::ll::TypedStorage< 8, 176, ::OreUI::Property<::Social::RelationToCurrentUser, ::Social::RelationToCurrentUser > > mRelation
::ll::TypedStorage< 8, 32, ::std::string > xuid
::ll::TypedStorage< 8, 32, ::std::string > platformId
::ll::TypedStorage< 8, 16, ::std::optional<::ActorUniqueID > > mActorUniqueID
::ll::TypedStorage< 8, 32, ::std::string > gamerTag
::ll::TypedStorage< 8, 40, ::std::optional<::std::string > > playingOnServerId
::ll::TypedStorage< 8, 40, ::std::optional<::std::string > > playingOnRealmId
::ll::TypedStorage< 8, 176, ::OreUI::AllowListProfileImage > profileImage
::ll::TypedStorage< 8, 96, ::OreUI::AllowListPath > platformProfileImage
::ll::TypedStorage< 4, 4, ::OreUI::SocialPresence > presence
::ll::TypedStorage< 4, 4, ::OreUI::PartyPresence > partyPresence
::ll::TypedStorage< 8, 32, ::std::string > titleName
::ll::TypedStorage< 1, 1, bool > isInSameGame
::ll::TypedStorage< 8, 32, ::std::string > presenceMessage
::ll::TypedStorage< 4, 4, ::Social::TitleHistory > titleHistory
::ll::TypedStorage< 1, 1, bool > isCurrentlyPlaying
::ll::TypedStorage< 4, 4, ::RelationshipStatus > favoriteStatus
::ll::TypedStorage< 1, 2, ::std::optional<::PlayerPermissionLevel > > permissionLevel
::ll::TypedStorage< 1, 2, ::std::optional< bool > > isBlocked
::ll::TypedStorage< 1, 2, ::std::optional< bool > > isMuted
::ll::TypedStorage< 4, 4, ::Social::RelationToCurrentUser > relation

Constructor & Destructor Documentation

◆ SocialPlayerObject()

MCAPI OreUI::SocialPlayerObject::SocialPlayerObject ( ::std::string name,
::OreUI::Detail::IPropertyObject * parent,
::OreUI::SocialPlayerData const & data )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ $ctor() [1/3]

MCAPI void * OreUI::SocialPlayerObject::$ctor ( ::std::string name,
::OreUI::Detail::IPropertyObject * parent,
::OreUI::SocialPlayerData const & data )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [2/3]

MCAPI void * OreUI::SocialPlayerData::$ctor ( ::OreUI::SocialPlayerData && )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [3/3]

MCAPI void * OreUI::SocialPlayerData::$ctor ( ::OreUI::SocialPlayerData const & data)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void OreUI::SocialPlayerData::$dtor ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: