◆ getInternalStoragePath()
| virtual::Core::Path PackManifestFactoryImpl::Impl::getInternalStoragePath |
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◆ readAssetFile()
◆ readGameTypeFromLevelDat()
| virtual ::std::optional<::GameType > PackManifestFactoryImpl::Impl::readGameTypeFromLevelDat |
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::std::string const & | levelDatContents | ) |
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◆ $getInternalStoragePath()
| MCAPI::Core::Path PackManifestFactoryImpl::Impl::$getInternalStoragePath |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $readAssetFile()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $readGameTypeFromLevelDat()
| MCAPI ::std::optional<::GameType > PackManifestFactoryImpl::Impl::$readGameTypeFromLevelDat |
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::std::string const & | levelDatContents | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| MCAPI void ** PackManifestFactoryImpl::Impl::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file:
- src/mc/resources/pack_manifest_factory_impl/Impl.h