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| static MCAPI void | _addClothingMap (::PersonaTextureResources &textureResources, ::std::shared_ptr<::Pack const > clothingSourcePack, ::std::string const &mapId, ::std::string clothingMapPath) |
| static MCAPI void | _addPieceTextureToMap (::PersonaTextureResources &textureResources, ::std::string const &pieceId, ::persona::TextureTint texture, bool isAnimated, ::std::optional< uint > sampledTexelWidth) |
| static MCAPI void | _addTextureToConfiguration (::mce::TextureGroup &textureGroup, ::persona::TextureTint const &texture, ::Json::Value &pieceTextureData, bool validateFileExists) |
| static MCAPI void | _ensureCPUImageDataIsLoaded (::mce::TextureGroup &textureGroup, ::persona::TextureTint const &texture, ::persona::TextureTint::PathType pathType, bool validateFileExists) |
| static MCAPI ::std::string const & | BASE_FACE_TEXTURE_ID () |
| static MCAPI ::std::string const & | BASE_TEXTURE_ID () |
| static MCAPI ::std::string const & | PERSONA_ANIMATED_ATLAS_TEST_PATH () |
| static MCAPI ::std::string const & | PERSONA_ATLAS_TEST_PATH () |
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::ll::TypedStorage< 8, 8, ::IPersonaImageProvider & > | mImageProvider |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::IAdvancedGraphicsOptions > > | mAdvancedGraphicsOptions |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::ResourceLoadManager > > | mResourceLoadManager |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::ResourcePackManager > > | mResourcePackManager |
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::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::TextureHotReloader > > | mTextureHotReloader |
◆ PersonaTextureBuilder()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ ~PersonaTextureBuilder()
| MCAPI PersonaTextureBuilder::~PersonaTextureBuilder |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _addClothingMap()
| MCAPI void PersonaTextureBuilder::_addClothingMap |
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::PersonaTextureResources & | textureResources, |
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::std::shared_ptr<::Pack const > | clothingSourcePack, |
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::std::string const & | mapId, |
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::std::string | clothingMapPath ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _addPieceTextureToMap()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _addTextureToConfiguration()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _ensureCPUImageDataIsLoaded()
| MCAPI void PersonaTextureBuilder::_ensureCPUImageDataIsLoaded |
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::mce::TextureGroup & | textureGroup, |
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::persona::TextureTint const & | texture, |
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::persona::TextureTint::PathType | pathType, |
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bool | validateFileExists ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ BASE_FACE_TEXTURE_ID()
| MCAPI ::std::string const & PersonaTextureBuilder::BASE_FACE_TEXTURE_ID |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ BASE_TEXTURE_ID()
| MCAPI ::std::string const & PersonaTextureBuilder::BASE_TEXTURE_ID |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ PERSONA_ANIMATED_ATLAS_TEST_PATH()
| MCAPI ::std::string const & PersonaTextureBuilder::PERSONA_ANIMATED_ATLAS_TEST_PATH |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ PERSONA_ATLAS_TEST_PATH()
| MCAPI ::std::string const & PersonaTextureBuilder::PERSONA_ATLAS_TEST_PATH |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
| MCAPI void PersonaTextureBuilder::$dtor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: