3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/ShapeType.h"
8#include "mc/world/level/block/FallingBlock.h"
25namespace mce {
class Color; }
36 virtual ::AABB getCollisionShape(
43 virtual ::HitResult clip(
49 ::ShapeType shapeType,
58 virtual bool isLavaBlocking()
const ;
62 virtual ::Block
const&
63 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
71 virtual ::mce::Color getDustColor(
::Block const&)
const ;
73 virtual ::std::string getDustParticleName(
::Block const&)
const ;
99 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id);
118 ::ShapeType shapeType,
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition FallingBlock.h:19
Definition GetCollisionShapeInterface.h:13
Definition HitResult.h:18
Definition IConstBlockSource.h:25
MCAPI::mce::Color $getDustColor(::Block const &) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
static MCAPI int calculateStability(::BlockSource const ®ion, ::BlockPos const &pos)
MCAPI ScaffoldingBlock(::std::string const &nameId, int id)
MCAPI::AABB $getCollisionShape(::Block const &block, ::IConstBlockSource const &, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const > entity) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
MCAPI::std::string $getDustParticleName(::Block const &) const
MCAPI bool $isLavaBlocking() const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void * $ctor(::std::string const &nameId, int id)
MCAPI::HitResult $clip(::Block const &block, ::BlockSource const ®ion, ::BlockPos const &pos, ::Vec3 const &A, ::Vec3 const &B, ::ShapeType shapeType, ::optional_ref<::GetCollisionShapeInterface const > entity) const
MCAPI bool $canSlide(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
static MCAPI bool _updateBlockStability(::BlockSource ®ion, ::BlockPos const &pos)
static MCAPI void ** $vftable()
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:14