API Reference
On this page
Public Member Functions | |
| virtual bool | isNaturalDimension () const =0 |
| virtual bool | shouldRenderClouds () const =0 |
| virtual::DimensionType | getDimensionId () const =0 |
| virtual void | sendPacketForPosition (::BlockPos const &position, ::Packet const &packet, ::Player const *except)=0 |
| virtual void | sendPacketForEntity (::Actor const &actor, ::Packet const &packet, ::Player const *except)=0 |
| virtual void | flushLevelChunkGarbageCollector ()=0 |
| virtual void | initializeWithLevelStorageManagerConnector (::ILevelStorageManagerConnector &levelStorageManagerConnector)=0 |
| virtual::BiomeRegistry & | getBiomeRegistry ()=0 |
| virtual::BiomeRegistry const & | getBiomeRegistry () const =0 |
| virtual::Vec3 | translatePosAcrossDimension (::Vec3 const &originalPos, ::DimensionType fromId) const =0 |
| virtual void | forEachPlayer (::brstd::function_ref< bool(::Player &)> callback) const =0 |
| virtual::Actor * | fetchEntity (::ActorUniqueID actorID, bool getRemoved) const =0 |
| virtual::BlockSource & | getBlockSourceFromMainChunkSource () const =0 |
| virtual void | buildPlayersForPositionPacket (::BlockPos const &position, ::Player const *except, ::std::vector<::NetworkIdentifierWithSubId > &result) const =0 |
| virtual void | updatePoiBlockStateChange (::BlockPos pos, ::Block const &removed, ::Block const &placed) const |
| MCAPI void | $updatePoiBlockStateChange (::BlockPos pos, ::Block const &removed, ::Block const &placed) const |
| MCAPI void IDimension::$updatePoiBlockStateChange | ( | ::BlockPos | pos, |
| ::Block const & | removed, | ||
| ::Block const & | placed ) const |