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FocusNavigationBinding.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/input/GamepadButton.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace OreUI { class FocusNavigationController; }
11namespace OreUI { class FocusShortcutRegistry; }
12namespace cohtml { class View; }
13// clang-format on
14
15namespace OreUI {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 8, ::cohtml::View&> mView;
22 ::ll::TypedStorage<8, 8, ::OreUI::FocusNavigationController*> mController;
23 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::OreUI::FocusShortcutRegistry>> mShortcuts;
24 ::ll::TypedStorage<8, 24, ::std::vector<void*>> mEventHandles;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 FocusNavigationBinding& operator=(FocusNavigationBinding const&);
30 FocusNavigationBinding(FocusNavigationBinding const&);
31 FocusNavigationBinding();
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCNAPI void bind();
37
38 MCNAPI void triggerFocusActivate(uint focusedId, ::OreUI::GamepadButton button);
39 // NOLINTEND
40};
41
42} // namespace OreUI
Definition FocusNavigationBinding.h:7
MCAPI void triggerFocusActivate(uint focusedId, ::OreUI::GamepadButton button)
Definition FocusNavigationController.h:7
Definition FocusShortcutRegistry.h:7
Definition View.h:7