3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/oreui/input/GamepadButton.h"
12namespace cohtml {
class View; }
21 ::ll::TypedStorage<8, 8, ::cohtml::View&> mView;
22 ::ll::TypedStorage<8, 8, ::OreUI::FocusNavigationController*> mController;
23 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::OreUI::FocusShortcutRegistry>> mShortcuts;
24 ::ll::TypedStorage<8, 24, ::std::vector<void*>> mEventHandles;
29 FocusNavigationBinding& operator=(FocusNavigationBinding
const&);
30 FocusNavigationBinding(FocusNavigationBinding
const&);
31 FocusNavigationBinding();
Definition FocusNavigationBinding.h:7
MCAPI void triggerFocusActivate(uint focusedId, ::OreUI::GamepadButton button)
Definition FocusNavigationController.h:7
Definition FocusShortcutRegistry.h:7