3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/controls/renderers/MinecraftUICustomRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
24 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mDashEmpty;
25 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mDashFull;
26 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mDashCooldown;
27 ::ll::TypedStorage<1, 1, bool> mHasLoadedTextures;
28 ::ll::TypedStorage<1, 1, bool> mIsReplacedWhileInactive;
38 virtual ::std::shared_ptr<::UICustomRenderer> clone() const ;
41 ::MinecraftUIRenderContext& renderContext,
42 ::IClientInstance& client,
47 virtual
bool update(::IClientInstance& client, ::UIControl& owner, ::UIScene const& scene) ;
Definition HudDashRenderer.h:5
MCAPI void * $ctor(::UIResolvedDef const &def)
MCAPI void $render(::MinecraftUIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass)
MCAPI bool $update(::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene)
static MCAPI bool canRender(::IClientInstance const &client, ::LocalPlayer const &player, bool isReplacedWhileInactive)
MCAPI ::std::shared_ptr<::UICustomRenderer > $clone() const
static MCAPI void ** $vftable()
Definition IClientInstance.h:5
Definition LocalPlayer.h:5
Definition MinecraftUICustomRenderer.h:5
Definition MinecraftUIRenderContext.h:5
Definition UICustomRenderer.h:5
Definition UIResolvedDef.h:5