|
| enum class | SectionType : ushort { SectionTower = 0
, SectionFatTower = 1
, SectionBridge = 2
, SectionHouse = 3
} |
|
using | Generators = ::std::vector<::std::unique_ptr<::EndCityPieces::SectionGenerator>> |
|
using | SectionGenerator = ::EndCityPieces::SectionGenerator |
|
| static MCAPI ::std::unique_ptr<::EndCityPieces::EndCityPiece > | _createPiece (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::EndCityPieces::EndCityPiece *parent, ::BlockPos const &offset, ::std::string const &templateName, ::Rotation rotation, bool overwrite) |
| static MCAPI bool | _recursiveChildren (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::vector<::std::unique_ptr<::EndCityPieces::SectionGenerator > > const &generators, ::EndCityPieces::SectionType type, int newGenDepth, ::EndCityPieces::EndCityPiece *parent, ::BlockPos const &offset, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random) |
◆ _createPiece()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _recursiveChildren()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: