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| MCAPI | MovePlayerPacketPayload (::Player const &player, ::Vec3 const &pos) |
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MCAPI | MovePlayerPacketPayload (::Player const &player, ::PlayerPositionModeComponent::PositionMode resetPosition, int cause, int sourceEntityType) |
| MCAPI void * | $ctor (::Player const &player, ::Vec3 const &pos) |
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MCAPI void * | $ctor (::Player const &player, ::PlayerPositionModeComponent::PositionMode resetPosition, int cause, int sourceEntityType) |
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::ll::TypedStorage< 8, 8, ::ActorRuntimeID > | mPlayerID |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mPos |
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::ll::TypedStorage< 4, 8, ::Vec2 > | mRot |
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::ll::TypedStorage< 4, 4, float > | mYHeadRot |
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::ll::TypedStorage< 1, 1, ::PlayerPositionModeComponent::PositionMode > | mResetPosition |
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::ll::TypedStorage< 1, 1, bool > | mOnGround |
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::ll::TypedStorage< 8, 8, ::ActorRuntimeID > | mRidingID |
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::ll::TypedStorage< 4, 12, ::std::optional<::MovePlayerTeleportData > > | mTeleportData |
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::ll::TypedStorage< 8, 8, ::PlayerInputTick > | mTick |
◆ MovePlayerPacketPayload()
| MCAPI MovePlayerPacketPayload::MovePlayerPacketPayload |
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::Player const & | player, |
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::Vec3 const & | pos ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
| MCAPI void * MovePlayerPacketPayload::$ctor |
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::Player const & | player, |
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::Vec3 const & | pos ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: