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SerializedAbilitiesData Struct Reference

Classes

struct  SerializedLayer

Public Types

enum class  SerializedAbilitiesLayer : ushort {
  CustomCache = 0 , Base = 1 , Spectator = 2 , Commands = 3 ,
  Editor = 4 , LoadingScreen = 5
}

Public Member Functions

MCAPI SerializedAbilitiesData (::ActorUniqueID targetPlayer, ::LayeredAbilities const &layeredAbilities)
MCAPI void * $ctor (::ActorUniqueID targetPlayer, ::LayeredAbilities const &layeredAbilities)
MCFOLD void $dtor ()

Static Public Member Functions

static MCAPI ::std::array<::SerializedAbilitiesData::SerializedAbilitiesLayer, 6 > const & ABILITIES_LAYER_MAP ()

Public Attributes

::ll::TypedStorage< 8, 8, ::ActorUniqueID > mTargetPlayer
::ll::TypedStorage< 1, 1, ::CommandPermissionLevel > mCommandPermissions
::ll::TypedStorage< 1, 1, ::PlayerPermissionLevel > mPlayerPermissions
::ll::TypedStorage< 8, 24, ::std::vector<::SerializedAbilitiesData::SerializedLayer > > mLayers

Member Function Documentation

◆ ABILITIES_LAYER_MAP()

MCAPI ::std::array<::SerializedAbilitiesData::SerializedAbilitiesLayer, 6 > const & SerializedAbilitiesData::ABILITIES_LAYER_MAP ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: