3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/certificates/identity/ServerSupportedAuthenticationTypes.h"
7#include "mc/client/game/ExternalServer.h"
8#include "mc/client/social/MultiplayerGameInfo.h"
9#include "mc/client/world/WorldInfo.h"
10#include "mc/network/PingedCompatibleServer.h"
21 ::ll::TypedStorage<8, 32, ::std::string> mPlayerCount;
22 ::ll::TypedStorage<8, 32, ::std::string> mOwnerName;
23 ::ll::TypedStorage<8, 32, ::std::string> mOwnerXuid;
24 ::ll::TypedStorage<8, 32, ::std::string> mWorldName;
25 ::ll::TypedStorage<8, 32, ::std::string> mGameTypeString;
26 ::ll::TypedStorage<8, 32, ::std::string> mVersion;
27 ::ll::TypedStorage<1, 1, bool> mWasDiscoveredOnLAN;
28 ::ll::TypedStorage<1, 1, bool> mIsHardcore;
29 ::ll::TypedStorage<1, 2, ::ServerSupportedAuthenticationTypes> mAuthNegotiation;
30 ::ll::TypedStorage<8, 232, ::ExternalServer> mExternalServer;
31 ::ll::TypedStorage<8, 400, ::PingedCompatibleServer> mRemoteServer;
32 ::ll::TypedStorage<8, 680, ::Social::MultiplayerGameInfo> mFriendGame;
33 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::ThirdPartyServer>> mThirdPartyServer;
55 MCNAPI ::std::string
const getWorldName(
bool versionRequired)
const;
77 MCNAPI
void*
$ctor(::std::shared_ptr<::ThirdPartyServer>
const& server);
Definition MultiplayerGameInfo.h:7
Definition ThirdPartyServer.h:10
Definition ExternalServer.h:5
Definition NetworkWorldInfo.h:5
MCAPI void * $ctor(::NetworkWorldInfo const &rhs)
MCAPI NetworkWorldInfo(::PingedCompatibleServer const &remoteServer)
MCAPI void * $ctor(::std::shared_ptr<::ThirdPartyServer > const &server)
MCAPI void * $ctor(::ExternalServer &externalServer)
MCAPI::std::string getUpdatedHeader() const
MCAPI NetworkWorldInfo(::ExternalServer &externalServer)
MCAPI void * $ctor(::PingedCompatibleServer const &remoteServer)
MCAPI NetworkWorldInfo(::Social::MultiplayerGameInfo const &friendGame)
MCAPI NetworkWorldInfo(::NetworkWorldInfo const &rhs)
MCAPI void updateExternalServer()
MCAPI ~NetworkWorldInfo()
MCAPI::NetworkWorldInfo & operator=(::NetworkWorldInfo const &rhs)
MCAPI::std::string const getWorldName(bool versionRequired) const
MCAPI NetworkWorldInfo(::std::shared_ptr<::ThirdPartyServer > const &server)
MCAPI::std::string const getPingTextureName(bool isNetworkEnabled) const
MCAPI void * $ctor(::Social::MultiplayerGameInfo const &friendGame)
Definition PingedCompatibleServer.h:5