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GetCollisionShapeActorProxy Class Reference
Inheritance diagram for GetCollisionShapeActorProxy:

Public Member Functions

GetCollisionShapeActorProxy & operator= (GetCollisionShapeActorProxy const &)
 GetCollisionShapeActorProxy (GetCollisionShapeActorProxy const &)
virtual float getFeetAttachPosY () const
virtual bool canDescendThroughBlock () const
virtual float getFallDistance () const
virtual::ActorType getEntityTypeId () const
virtual bool isWearingLeatherBoots () const
virtual bool canStandOnPowderSnow () const
virtual bool isWorldBuilder () const
virtual::AABB const & getAABB () const
virtual bool isRiding () const
virtual bool hasPassenger () const
MCAPI float $getFeetAttachPosY () const
MCAPI bool $canDescendThroughBlock () const
MCAPI float $getFallDistance () const
MCAPI::ActorType $getEntityTypeId () const
MCAPI bool $isWearingLeatherBoots () const
MCAPI bool $canStandOnPowderSnow () const
MCAPI bool $isWorldBuilder () const
MCAPI::AABB const & $getAABB () const
MCAPI bool $isRiding () const
MCAPI bool $hasPassenger () const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::Actor const & > mActor

Member Function Documentation

◆ getFeetAttachPosY()

virtual float GetCollisionShapeActorProxy::getFeetAttachPosY ( ) const
virtual

◆ canDescendThroughBlock()

virtual bool GetCollisionShapeActorProxy::canDescendThroughBlock ( ) const
virtual

◆ getFallDistance()

virtual float GetCollisionShapeActorProxy::getFallDistance ( ) const
virtual

◆ getEntityTypeId()

virtual::ActorType GetCollisionShapeActorProxy::getEntityTypeId ( ) const
virtual

◆ isWearingLeatherBoots()

virtual bool GetCollisionShapeActorProxy::isWearingLeatherBoots ( ) const
virtual

◆ canStandOnPowderSnow()

virtual bool GetCollisionShapeActorProxy::canStandOnPowderSnow ( ) const
virtual

◆ isWorldBuilder()

virtual bool GetCollisionShapeActorProxy::isWorldBuilder ( ) const
virtual

◆ getAABB()

virtual::AABB const & GetCollisionShapeActorProxy::getAABB ( ) const
virtual

◆ isRiding()

virtual bool GetCollisionShapeActorProxy::isRiding ( ) const
virtual

◆ hasPassenger()

virtual bool GetCollisionShapeActorProxy::hasPassenger ( ) const
virtual

◆ $getFeetAttachPosY()

MCAPI float GetCollisionShapeActorProxy::$getFeetAttachPosY ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canDescendThroughBlock()

MCAPI bool GetCollisionShapeActorProxy::$canDescendThroughBlock ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getFallDistance()

MCAPI float GetCollisionShapeActorProxy::$getFallDistance ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getEntityTypeId()

MCAPI::ActorType GetCollisionShapeActorProxy::$getEntityTypeId ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isWearingLeatherBoots()

MCAPI bool GetCollisionShapeActorProxy::$isWearingLeatherBoots ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canStandOnPowderSnow()

MCAPI bool GetCollisionShapeActorProxy::$canStandOnPowderSnow ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isWorldBuilder()

MCAPI bool GetCollisionShapeActorProxy::$isWorldBuilder ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getAABB()

MCAPI::AABB const & GetCollisionShapeActorProxy::$getAABB ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isRiding()

MCAPI bool GetCollisionShapeActorProxy::$isRiding ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $hasPassenger()

MCAPI bool GetCollisionShapeActorProxy::$hasPassenger ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: