31 ::Filter<::PlayerComponent>,
32 ::Read<::StateVectorComponent>,
33 ::Write<::ActorOwnerComponent>,
37 ::EntityFactoryT<>>> {
69 ::ll::TypedStorage<8, 32, ::std::string const> mMessage;
70 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PlayerValidation::ValidationSystem::Views>> mViews;
93 MCNAPI static ::TickingSystemWithInfo
createSystem(::std::string&& message);
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
MCAPI void $tick(::StrictExecutionContext< ::Filter<::PlayerComponent >, ::Read<::StateVectorComponent >, ::Write<::ActorOwnerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)