Skip to content
LeviMC
English
AutoLightDark
LeviLamina
Loading...
Searching...
No Matches
ValidationSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Include.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
22struct PlayerComponent;
26// clang-format on
27
28namespace PlayerValidation {
29
30struct ValidationSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
31 ::Filter<::PlayerComponent>,
32 ::Read<::StateVectorComponent>,
33 ::Write<::ActorOwnerComponent>,
34 ::AddRemove<>,
35 ::GlobalRead<>,
36 ::GlobalWrite<>,
37 ::EntityFactoryT<>>> {
38public:
39 // ValidationSystem inner types declare
40 // clang-format off
41 struct Views;
42 // clang-format on
43
44 // ValidationSystem inner types define
45 struct Views {
46 public:
47 // member variables
48 // NOLINTBEGIN
49 ::ll::TypedStorage<
50 8,
51 56,
53 mView;
54 // NOLINTEND
55 };
56
65
66public:
67 // member variables
68 // NOLINTBEGIN
69 ::ll::TypedStorage<8, 32, ::std::string const> mMessage;
70 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PlayerValidation::ValidationSystem::Views>> mViews;
71 // NOLINTEND
72
73public:
74 // virtual functions
75 // NOLINTBEGIN
76 virtual ~ValidationSystem() /*override*/ = default;
77
78 virtual void tick(
87 ) /*override*/;
88 // NOLINTEND
89
90public:
91 // static functions
92 // NOLINTBEGIN
93 MCNAPI static ::TickingSystemWithInfo createSystem(::std::string&& message);
94 // NOLINTEND
95
96public:
97 // virtual function thunks
98 // NOLINTBEGIN
99 MCNAPI void $tick(
108 );
109
110
111 // NOLINTEND
112};
113
114} // namespace PlayerValidation
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AddRemove.h:6
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition PlayerComponent.h:5
Definition ValidationSystem.h:45
Definition ValidationSystem.h:37
MCAPI void $tick(::StrictExecutionContext< ::Filter<::PlayerComponent >, ::Read<::StateVectorComponent >, ::Write<::ActorOwnerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI ::TickingSystemWithInfo createSystem(::std::string &&message)
Definition Read.h:6
Definition ServerPlayerComponent.h:5
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13
Definition Write.h:6
Definition context.h:5