3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/FallingBlock.h"
29namespace mce {
class Color; }
36 ::ll::TypedStorage<1, 1, bool> mUsePartialHeight;
37 ::ll::TypedStorage<1, 1, bool> mAllowFallOnPlace;
50 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
52 virtual ::AABB getCollisionShape(
59 virtual bool getCollisionShapeForCamera(
70 virtual bool tryToPlace(
77 virtual ::Block
const&
78 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
81 virtual bool isPreservingMediumWhenPlaced(::BlockType
const* medium)
const ;
91 virtual ::mce::Color getDustColor(
::Block const&)
const ;
93 virtual ::std::string getDustParticleName(
::Block const&)
const ;
95 virtual bool shouldStopFalling(
::Actor& entity)
const ;
97 virtual bool canBeBuiltOver(
101 ::BlockType
const& newBlock
106 virtual bool canProvideSupport(
::Block const& block, uchar, ::BlockSupportType)
const ;
108 virtual bool canHaveExtraData()
const ;
110 virtual bool isLavaBlocking()
const ;
118 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
124 MCNAPI
TopSnowBlock(::std::string
const& nameId,
int id,
bool usePartialHeight,
bool allowFallOnPlace);
142 MCNAPI static ::Block
const&
157 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id,
bool usePartialHeight,
bool allowFallOnPlace);
218 ::BlockType
const& newBlock
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockSource.h:72
Definition BlockType.h:79
Definition Experiments.h:14
Definition FallingBlock.h:19
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
MCAPI bool $getCollisionShapeForCamera(::AABB &outAABB, ::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos) const
MCAPI::AABB $getCollisionShape(::Block const &block, ::IConstBlockSource const &, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const > entity) const
MCAPI::std::string $getDustParticleName(::Block const &) const
MCAPI bool $isLavaBlocking() const
MCAPI bool $canBeBuiltOver(::Block const &block, ::BlockSource const ®ion, ::BlockPos const &pos, ::BlockType const &newBlock) const
MCAPI bool $breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const
MCAPI bool _canBeBuiltOver(::BlockSource const ®ion, ::BlockPos const &pos, ::BlockType const *newBlock) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
static MCAPI void ** $vftable()
MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent &eventData) const
MCAPI void * $ctor(::std::string const &nameId, int id, bool usePartialHeight, bool allowFallOnPlace)
MCAPI::mce::Color $getDustColor(::Block const &) const
static MCAPI ::BaseGameVersion const & TOP_SNOW_FALL_ON_PLACE()
MCAPI bool $canProvideSupport(::Block const &block, uchar, ::BlockSupportType) const
MCAPI void startFallingIfLostSupport(::BlockSource ®ion, ::BlockPos const &pos, ::Random &random) const
static MCAPI ::BaseGameVersion const & TOP_SNOW_JAVA_PARITY_VERSION()
MCAPI void $onExploded(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *entitySource) const
MCAPI bool $canBeBuiltOver(::Block const &, ::BlockSource const ®ion, ::BlockPos const &pos) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI bool $tryToPlace(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, ::ActorBlockSyncMessage const *syncMsg) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
static MCAPI ::Block const & getSnowBlockToBuild(::BlockSource const ®ion, ::BlockPos const &pos, int height, bool additive)
MCAPI bool $canHaveExtraData() const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI TopSnowBlock(::std::string const &nameId, int id, bool usePartialHeight, bool allowFallOnPlace)
MCAPI bool $isFreeToFall(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
MCAPI void $startFalling(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &oldBlock, bool creative) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI bool $isPreservingMediumWhenPlaced(::BlockType const *medium) const
MCAPI bool melt(::BlockSource ®ion, ::BlockPos const &pos, int meltHeight) const
MCAPI bool $shouldStopFalling(::Actor &entity) const
Definition optional_ref.h:10
Definition ActorBlockSyncMessage.h:8