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| virtual ::Bedrock::PubSub::Connector< void(::Actor &)> & | getRegisterEntityAddedConnector () |
| virtual ::Bedrock::PubSub::Connector< void(::Actor &, ::ActorInitializationMethod)> & | getRegisterPostReloadActorConnector () |
| virtual ::Bedrock::PubSub::Connector< void(::Actor &)> & | getRegisterOnRemoveActorEntityReferenceConnector () |
| MCAPI | ActorManager (::std::unique_ptr<::IActorManagerProxy > actorManagerProxy, ::Bedrock::NotNullNonOwnerPtr<::ActorGarbageCollector > actorGarbageCollector) |
| MCAPI void | _onChunkDiscarded (::LevelChunk &levelChunk) |
| MCAPI ::Bedrock::Result<::Actor *, ::ActorValidationError > | addActorEntity (::IAddActorEntityProxy &addActorEntityProxy, ::OwnerPtr<::EntityContext > entity) |
| MCAPI ::Bedrock::Result<::Actor *, ::ActorValidationError > | addActorEntity (::Dimension &dimension, ::OwnerPtr<::EntityContext > entity) |
| MCAPI ::Bedrock::Result<::Actor *, ::ActorValidationError > | addGlobalActorEntity (::IAddActorEntityProxy &addActorEntityProxy, ::OwnerPtr<::EntityContext > entity) |
| MCAPI ::Bedrock::Result<::Actor *, ::ActorValidationError > | addGlobalActorEntity (::Dimension &dimension, ::OwnerPtr<::EntityContext > entity) |
| MCAPI void | cleanupActorEntityReferencesGarbageCollect (::OwnerPtr<::EntityContext > entity) |
| MCAPI ::OwnerPtr<::EntityContext > | deleteActorEntityFromWorldAndTakeEntity (::WeakEntityRef entityRef) |
| MCAPI void | forceRemoveActor (::Actor &actor) |
| MCAPI void | forceRemoveActorFromWorld (::Actor &actor) |
| MCAPI void | registerForLevelChunkEvents (::ILevelChunkEventManagerConnector &levelChunkEventManagerConnector) |
| MCAPI ::OwnerPtr<::EntityContext > | removeActorEntityAndTakeEntity (::WeakEntityRef entityRef) |
| MCAPI ::OwnerPtr<::EntityContext > | removeEntity (::WeakEntityRef entityRef) |
| MCAPI ::OwnerPtr<::EntityContext > | takeEntity (::WeakEntityRef entityRef, ::LevelChunk &levelChunk) |
| MCAPI void * | $ctor (::std::unique_ptr<::IActorManagerProxy > actorManagerProxy, ::Bedrock::NotNullNonOwnerPtr<::ActorGarbageCollector > actorGarbageCollector) |
| MCAPI ::Bedrock::PubSub::Connector< void(::Actor &)> & | $getRegisterEntityAddedConnector () |
| MCAPI ::Bedrock::PubSub::Connector< void(::Actor &, ::ActorInitializationMethod)> & | $getRegisterPostReloadActorConnector () |
| MCAPI ::Bedrock::PubSub::Connector< void(::Actor &)> & | $getRegisterOnRemoveActorEntityReferenceConnector () |
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::ll::TypedStorage< 8, 24, ::std::vector<::OwnerPtr<::EntityContext > > > | mEntities |
|
::ll::TypedStorage< 8, 8, ::gsl::not_null<::std::unique_ptr<::IActorManagerProxy > > > | mActorManagerProxy |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::ActorGarbageCollector > > | mActorGarbageCollector |
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::ll::TypedStorage< 8, 128, ::Bedrock::PubSub::Publisher< void(::Actor &), ::Bedrock::PubSub::ThreadModel::MultiThreaded, 0 > > | mOnActorEntityAdded |
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::ll::TypedStorage< 8, 128, ::Bedrock::PubSub::Publisher< void(::Actor &, ::ActorInitializationMethod), ::Bedrock::PubSub::ThreadModel::MultiThreaded, 0 > > | mPostReloadActor |
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::ll::TypedStorage< 8, 128, ::Bedrock::PubSub::Publisher< void(::Actor &), ::Bedrock::PubSub::ThreadModel::MultiThreaded, 0 > > | mOnRemoveActorEntityReferences |
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::ll::TypedStorage< 1, 1, bool > | mIsLevelTearingDown |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnChunkDiscarded |
◆ ActorManager()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getRegisterEntityAddedConnector()
◆ getRegisterPostReloadActorConnector()
◆ getRegisterOnRemoveActorEntityReferenceConnector()
◆ _onChunkDiscarded()
| MCAPI void ActorManager::_onChunkDiscarded |
( |
::LevelChunk & | levelChunk | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ addActorEntity() [1/2]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ addActorEntity() [2/2]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ addGlobalActorEntity() [1/2]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ addGlobalActorEntity() [2/2]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ cleanupActorEntityReferencesGarbageCollect()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ deleteActorEntityFromWorldAndTakeEntity()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ forceRemoveActor()
| MCAPI void ActorManager::forceRemoveActor |
( |
::Actor & | actor | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ forceRemoveActorFromWorld()
| MCAPI void ActorManager::forceRemoveActorFromWorld |
( |
::Actor & | actor | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ registerForLevelChunkEvents()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ removeActorEntityAndTakeEntity()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ removeEntity()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ takeEntity()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getRegisterEntityAddedConnector()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getRegisterPostReloadActorConnector()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getRegisterOnRemoveActorEntityReferenceConnector()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: