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MoveTowardsClosestSpaceSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Exclude.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
15#include "mc/deps/ecs/strict/Include.h"
16#include "mc/deps/ecs/strict/Read.h"
17#include "mc/deps/ecs/strict/StrictExecutionContext.h"
18#include "mc/deps/ecs/strict/Write.h"
19#include "mc/entity/utilities/GetCollisionShapeViews.h"
20#include "mc/entity/utilities/ViewEachWithBlockSourceArgs.h"
21
22// auto generated forward declare list
23// clang-format off
42struct MobFlagComponent;
46struct OffsetsComponent;
50struct PlayerComponent;
55struct VehicleComponent;
56// clang-format on
57
59: public ::IStrictTickingSystem<::StrictExecutionContext<
60 ::Filter<
61 ::CanStandOnPowderSnowComponent,
62 ::CanStandOnPowderSnowFromEquipmentComponent,
63 ::HorseFlagComponent,
64 ::MobFlagComponent,
65 ::ParrotFlagComponent,
66 ::VehicleComponent,
67 ::CamelFlagComponent,
68 ::PlayerComponent,
69 ::ActorMovementTickNeededComponent,
70 ::PassengerComponent>,
71 ::Read<
72 ::AABBShapeComponent,
73 ::MovementAbilitiesComponent,
74 ::ActorTypeComponent,
75 ::FallDistanceComponent,
76 ::PassengerComponent,
77 ::ActorGameTypeComponent,
78 ::ActorDataFlagComponent,
79 ::VehicleComponent,
80 ::ActorRotationComponent,
81 ::MobBodyRotationComponent,
82 ::RenderRotationComponent,
83 ::StandAnimationComponent,
84 ::OffsetsComponent,
85 ::VanillaOffsetComponent,
86 ::PassengerRenderingRidingOffsetComponent,
87 ::DepenetrationComponent,
88 ::DimensionTypeComponent,
89 ::MovementInterpolatorComponent>,
90 ::Write<::StateVectorComponent>,
91 ::AddRemove<::MoveTowardsClosestSpaceFlagComponent>,
92 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
93 ::GlobalWrite<>,
94 ::EntityFactoryT<>>> {
95public:
96 // MoveTowardsClosestSpaceSystemImpl inner types declare
97 // clang-format off
98 struct Views;
99 // clang-format on
100
101 // MoveTowardsClosestSpaceSystemImpl inner types define
102 struct Views {
103 public:
104 // member variables
105 // NOLINTBEGIN
106 ::ll::TypedStorage<
107 8,
108 88,
109 ::ViewT<
118 mView;
119 ::ll::TypedStorage<8, 32, ::ViewEachWithBlockSourceArgs> mBlockSource;
120 ::ll::TypedStorage<8, 728, ::GetCollisionShapeViews> mCollisionViews;
121 // NOLINTEND
122 };
123
125 ::Filter<
136 ::Read<
160
161public:
162 // member variables
163 // NOLINTBEGIN
164 ::ll::TypedStorage<1, 1, bool> mIsClientSide;
165 ::ll::TypedStorage<8, 856, ::std::optional<::MoveTowardsClosestSpaceSystemImpl::Views>> mViews;
166 // NOLINTEND
167
168public:
169 // virtual functions
170 // NOLINTBEGIN
171 virtual void tick(
173 ::Filter<
184 ::Read<
208 ) /*override*/;
209 // NOLINTEND
210
211public:
212 // static functions
213 // NOLINTBEGIN
214 MCAPI static void doTick(
215 ::StrictEntityContext const& entity,
216 ::ActorDataFlagComponent const& synchedActorData,
217 ::AABBShapeComponent const& aabbShape,
218 ::DepenetrationComponent const& depenetration,
220 ::StateVectorComponent& stateVector,
221 bool isClientSide,
222 ::GetCollisionShapeViews const& collisionViews,
223 ::IConstBlockSource const& region
224 );
225 // NOLINTEND
226
227public:
228 // virtual function thunks
229 // NOLINTBEGIN
230 MCNAPI void $tick(
232 ::Filter<
243 ::Read<
267 );
268
269
270 // NOLINTEND
271};
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnPowderSnowComponent.h:5
Definition CanStandOnPowderSnowFromEquipmentComponent.h:5
Definition DepenetrationComponent.h:13
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition Exclude.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GetCollisionShapeViews.h:10
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition Include.h:6
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MoveTowardsClosestSpaceFlagComponent.h:5
Definition MoveTowardsClosestSpaceSystemImpl.h:102
Definition MoveTowardsClosestSpaceSystemImpl.h:94
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::PassengerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DepenetrationComponent, ::DimensionTypeComponent, ::MovementInterpolatorComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::MoveTowardsClosestSpaceFlagComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition MovementAbilitiesComponent.h:5
Definition MovementInterpolatorComponent.h:14
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5