61 ::CanStandOnPowderSnowComponent,
62 ::CanStandOnPowderSnowFromEquipmentComponent,
65 ::ParrotFlagComponent,
69 ::ActorMovementTickNeededComponent,
70 ::PassengerComponent>,
73 ::MovementAbilitiesComponent,
75 ::FallDistanceComponent,
77 ::ActorGameTypeComponent,
78 ::ActorDataFlagComponent,
80 ::ActorRotationComponent,
81 ::MobBodyRotationComponent,
82 ::RenderRotationComponent,
83 ::StandAnimationComponent,
85 ::VanillaOffsetComponent,
86 ::PassengerRenderingRidingOffsetComponent,
87 ::DepenetrationComponent,
88 ::DimensionTypeComponent,
89 ::MovementInterpolatorComponent>,
90 ::Write<::StateVectorComponent>,
91 ::AddRemove<::MoveTowardsClosestSpaceFlagComponent>,
92 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
94 ::EntityFactoryT<>>> {
119 ::ll::TypedStorage<8, 32, ::ViewEachWithBlockSourceArgs> mBlockSource;
120 ::ll::TypedStorage<8, 728, ::GetCollisionShapeViews> mCollisionViews;
164 ::ll::TypedStorage<1, 1, bool> mIsClientSide;
165 ::ll::TypedStorage<8, 856, ::std::optional<::MoveTowardsClosestSpaceSystemImpl::Views>> mViews;
214 MCAPI
static void doTick(
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ExternalDataComponent.h:10
Definition MobBodyRotationComponent.h:5
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::PassengerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DepenetrationComponent, ::DimensionTypeComponent, ::MovementInterpolatorComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::MoveTowardsClosestSpaceFlagComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)