3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/ChemistryItem.h"
7#include "mc/world/item/HandSlot.h"
8#include "mc/world/item/ItemUseMethod.h"
26 ::ll::TypedStorage<4, 4, int> mMaxActiveTime;
37 virtual bool uniqueAuxValues()
const ;
42 virtual ::Item& setMaxDamage(
int maxDamage) ;
46 virtual bool isValidRepairItem(
52 virtual bool showsDurabilityInCreative()
const ;
Definition BaseGameVersion.h:8
Definition ChemistryItem.h:13
Definition ChemistryStickItem.h:22
MCAPI bool $uniqueAuxValues() const
MCAPI bool $showsDurabilityInCreative() const
static MCAPI ::std::string const & ACTIVATION_TIMESTAMP_TAG()
MCAPI bool $inventoryTick(::ItemStack &item, ::Level &level, ::Actor &owner, int slot, bool selected) const
MCAPI::ItemStack & $use(::ItemStack &item, ::Player &player, ::HandSlot handSlot) const
MCAPI::ItemUseMethod $useTimeDepleted(::ItemStack &inoutInstance, ::Level *level, ::Player *player) const
MCAPI bool $isValidRepairItem(::ItemStackBase const &source, ::ItemStackBase const &repairItem, ::BaseGameVersion const &baseGameVersion) const
MCAPI void $fixupCommon(::ItemStackBase &stack) const
MCAPI void $hurtActor(::ItemStack &instance, ::Actor &actor, ::Mob &attacker) const
MCAPI void _storeActivationTimestamp(::ItemStack &item, uint64 curTime, int desiredPercent) const
static MCAPI bool isChemistryStick(::ItemStackBase const &item)
MCAPI bool _tick(::ItemStack &item, uint64 curTime) const
MCAPI::Item & $setMaxDamage(int maxDamage)
Definition ItemStackBase.h:45
Definition ItemStack.h:26