3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/controls/renderers/MinecraftUICustomRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/Mesh.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
22 enum class BubbleType :
int {
32 ::ll::TypedStorage<1, 1, bool> mHasLoadedTextures;
33 ::ll::TypedStorage<8, 8, uint64> mNumFullIcons;
34 ::ll::TypedStorage<8, 8, uint64> mNumPoppedIcons;
35 ::ll::TypedStorage<8, 8, uint64> mNumEmptyIcons;
36 ::ll::TypedStorage<1, 1, bool> mPopSoundReady;
37 ::ll::TypedStorage<1, 1, bool> mWobblingLastFrame;
38 ::ll::TypedStorage<8, 96, ::std::array<::mce::TexturePtr, 3>> mBubbleTextures;
39 ::ll::TypedStorage<8, 1824, ::std::array<::mce::Mesh, 3>> mBubbleMeshes;
40 ::ll::TypedStorage<4, 120, ::std::array<::glm::vec3, 10>> mIconPosition;
48 virtual ::std::shared_ptr<::UICustomRenderer> clone() const ;
51 render(::MinecraftUIRenderContext& renderContext, ::IClientInstance&, ::UIControl& owner,
int) ;
53 virtual
bool update(::IClientInstance& client, ::UIControl& owner, ::UIScene const& scene) ;
Definition HudBubblesRenderer.h:5
MCAPI HudBubblesRenderer()
MCAPI bool $update(::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene)
MCAPI ::std::shared_ptr<::UICustomRenderer > $clone() const
MCAPI void $render(::MinecraftUIRenderContext &renderContext, ::IClientInstance &, ::UIControl &owner, int)
Definition IClientInstance.h:5
Definition MinecraftUICustomRenderer.h:5
Definition MinecraftUIRenderContext.h:5
Definition UICustomRenderer.h:5