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::ll::TypedStorage< 8, 8, ::ActorRuntimeID > | mLastRuntimeID |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::ActorRuntimeID, ::WeakEntityRef > > | mRuntimeIdMap |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > const > | mGameplayUserManager |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnActorEntityAdded |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnRemoveActorEntityReferences |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnGameplayUserResumedSubscription |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnGameplayUserSuspendedSubscription |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnGameplayUserAdded |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnGameplayUserRemoved |
◆ ActorRuntimeIDManager()
| MCAPI ActorRuntimeIDManager::ActorRuntimeIDManager |
( |
::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > | gameplayUserManager | ) |
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explicit |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _addEntity()
| MCAPI void ActorRuntimeIDManager::_addEntity |
( |
::EntityContext const & | entity | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _onActorAdded()
| MCAPI void ActorRuntimeIDManager::_onActorAdded |
( |
::Actor & | actor | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _onRemoveActorEntityReferences()
| MCAPI void ActorRuntimeIDManager::_onRemoveActorEntityReferences |
( |
::Actor & | actor | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _removeEntity()
| MCAPI void ActorRuntimeIDManager::_removeEntity |
( |
::EntityContext const & | entity | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getRuntimeActorEntity()
| MCAPI::Actor * ActorRuntimeIDManager::getRuntimeActorEntity |
( |
::ActorRuntimeID | actorId, |
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bool | getRemoved ) const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ initialize()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
| MCAPI void * ActorRuntimeIDManager::$ctor |
( |
::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > | gameplayUserManager | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: