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IPersonaNetworkHandlerDelegate Class Referenceabstract
Inheritance diagram for IPersonaNetworkHandlerDelegate:

Public Member Functions

virtual void setClientLevel (::Bedrock::NonOwnerPointer<::ILevel > clientLevel)=0
virtual void onTick (::IClientInstance &client)=0
virtual void onEntityRemoved (::Actor &entity)=0
virtual void onLevelDestruction ()=0
virtual void addSkinToQueue (::mce::UUID const &playerId, ::SerializedSkinRef const &serializedSkin, ::std::string const &playFabId, ::AppearanceFetchMode appearanceFetchMode)=0
virtual void onPlayerListed (::mce::UUID const &playerId, ::std::string const &playFabId)=0
virtual void onPlayerUnlisted (::mce::UUID const &playerId)=0
virtual::PersonaAppearance const * tryGetRemoteAppearance (::mce::UUID const &playerId) const =0
virtual void eraseSessionPersona (::mce::UUID const &playerId)=0

The documentation for this class was generated from the following files: